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[FEATURE] Control Point as a gamemode #657

@kassibuss

Description

@kassibuss

Description

In OGNT, the control point entity and HUD elements exist, but they do not work properly. Since they are in the base game we could reintroduce the gamemode. Since VIP, TDM and ATK are already planned, might as well throw it in

Proposed Solution

Reimplement the gamemode

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No response

Additional Context

image
Here is how the original gamemode worked in UTNT, although we might want to reimagine the whole mode.
In the maps, there are only two (neutral at first) points and the gamemode is also round based. Maybe the mode should be more similar to TF2 or COD/BF, where you either have to capture all of the points to win the round or the latter, where you have to reach a certain amount of points that you obtain by capturing and holding the capture points.

EDIT: I tried out a bit of the UTNT mode and it seems you also switch sides after every round like in regular CTG

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