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Description
Build Info
v19.0-alpha
Description
The SRS bolting should be cancellable using the quickswitch mechanic.
In OGNT, the bolting animation can be bypassed entirely by quickswitching away and back to the weapon, allowing for a faster refire time. This is probably not what we want, but instead the plugin parity version, which is the typical NT experience players are used to.
In OGNT plugin-parity, the quickswitch can still be used to cancel the bolting animation, but doing so no longer makes you shoot any faster. This is desirable for reasons like quickly exiting the scope, or staying scoped, or just muscle memory and habit.
In NT;RE as of v19.0-alpha, you cannot refire until the bolting animation has been played. Also, if you quickscope, the bolting animation will forcibly pull you away from the scoped-in status against the player's will. This actually makes quickswitching slower than not doing so. This doesn't feel good, as the player.
Here's an example clip from the v19.0-alpha playtest from deepfrog, where after performing the quickswitch, he's forcibly pulled out from the scope for the bolting animation, and then has to manually switch to a pistol to continue fighting, which feels really awkward as the controlling player (ideally he should be allowed to remain scoped until ready to shoot again):
halfres_nogood.mp4
For more video comparisons of OGNT, plugin-parity, and NT;RE, see below.
To Reproduce
- Shoot the SRS
- Instantly after shooting, switch to a different gun
- Then quickly switch back to the SRS
Expected behavior
- The bolting animation is cancelled.
- Refire interval is respected.
Actual behavior
- The bolting animation is not cancelled.
- The bolting animation can interfere with fastest possible refire interval, making the quickswitch slower than not doing it.
Operating System
- Windows
- Linux
Version/Distro
11
Additional context and Screenshots
More examples of the behaviour:
OG NT
This is the original parity, quickswitching completely unrestricted. Note how I can cancel the bolting animation.
This is not perfect shooting input from me, but just something I recorded quickly. You can shoot somewhat faster than this with good input.
halfres_og.mp4
OG NT, plugin-parity
This is OG NT, but with Agiel's SRS limiter plugin. The animation can be bypassed, but minimum refire interval is respected. This is probably what we want, since it most closely mirrors the NT experience people are used to.
halfres_pluginparity.mp4
NT;RE version v19.0-alpha
This is our current behaviour. Notice how I'm forced into the bolting animation, and cannot continue shooting until the animation is done. It does not feel good as the player.
halfres_re.mp4
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