Skip to content
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
63 changes: 63 additions & 0 deletions src/blog/2025-11-14/index.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,63 @@
title: Alpha v21.0 Release Notes
summary: Release notes for Neotokyo; Rebuild Alpha v21.0
author(s): kinoko


# Alpha v21 Release Note
2025-11-14 kinoko

* [Download v21.0-alpha build](https://github.com/NeotokyoRebuild/neo/releases/tag/v21.0-alpha)
* [Install NT;RE (client)](/guide/install/)
* [GitHub Issues (Bug reports and feature requests)](https://github.com/NeotokyoRebuild/neo/issues)

## Gameplay fixes/changes
* Bullets no longer penetrate through players, dealing multiple hits - this should make the TTK feel closer to OGNT
* Server no longer crashes when a player captures the ghost at match point
* Spectators can no longer see the ghost beacons before the person they're spectating does
* Fixed the max distance of the ghost beacon
* Synced up the deathcam duration between the client and the server
* Fixed a bug where players were able to enable spectator xray whilst being alive
* Fixed not being able to spawn in JGR
* All dead teammates now instantly spawn when the JGR gets picked up by a friendly player
* JGR's position is now always displayed on the compass
* Fixed the looping boot sound continuing into next round after reset in the JGR gamemode
* Fixes to some JGR related assertions
* Optimized the performance of cloak visibility calculations for bots
* Reduced the likelihood of bots shooting through friendlies
* Players no longer have noodle arms when throwing weapons
* Fixes to loadout related issues

## Map changes
* Recompiled all background maps with the latest tools
* Added the env_wind entity to Marketa and Shrine
* Enabled 3D skybox in water reflections on all maps
* Various changes to Rogue:
* Added ghost clips to a few areas
* Opened up the handrail on Skybridge to allow recons to climb up
* Fixed a bad shadow in Small Warehouse
* Fixed a decal
* Changed some boxes to prop_static
* Raised the LOS blockers on the fence at Trees
* Adjusted grate at Frame so it can be shot through properly

## HUD changes
* Added a unique friendly marker for the JGR and VIP

## UI changes
* Refactored neo_root to not loop around buttons
* Added sound rollover into within the NeoUI API and removed manual handling within neo_root.
* Added antialiasing for the font of the main menu

## Mapping related fixes/changes
* Skybox now reflects in the water (requires water detail to be set to "Reflect All")
* Certain props now react to wind

## General fixes/changes
* Added class variable support for gamedata generation
* Fixed SM gamedata files
* Added a credits page
* Game can no longer be launched if the DirectX level is set to lower than 9.0
* Fix for "Unable to remove user_custom files"
* Fed some of the TGRs