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feat: bind push-to-talk to a physical keyboard key or mouse button - #34

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jezonek:feat/ptt-keyboard-mouse-binding

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@jezonek

@jezonek jezonek commented Aug 10, 2026

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The voice shortcut could only be bound to controller buttons, because
SteamClient.Input is the only input API the frontend can see. This adds
keyboard-key and mouse-button bindings for push-to-talk (and mute-toggle),
which is mostly useful when the Deck is docked.

Keyboard and mouse are read in the backend from /dev/input/event*. A keydown
listener in the QAM panel is not an option: the CEF context has no keyboard focus
while a game is running, which is the exact situation the shortcut exists for.

No new privileges

plugin.json stays "flags": []. SteamOS already ships
/usr/lib/udev/rules.d/70-steam-jupiter-input.rules, which tags input devices
uaccess; logind then grants the active session user a POSIX ACL on the event
nodes (user:deck:rw-).

Verified on-device (SteamOS holo, gamescope 3.16.23.4): a USB keyboard and a
Bluetooth mouse, press and release both received, while a game held focus and
the Decky panel was closed.

Implementation notes

  • Readability is probed, not inferred. Whether a node is readable is not
    deducible from its bus or vendor id — I predicted wrongly from the rule text
    twice while building this. The reader attempts open() and offers only what
    succeeds; a device that is present but unreadable is surfaced to the user
    instead of silently missing.
  • EVIOCGRAB is never called. The grab is per device, not per key, so it
    would take the whole keyboard away from the game. As a passive reader we see
    the same events the game does.
  • Bindings store a device fingerprint, never /dev/input/eventN — node
    numbers get reassigned on reconnect and after suspend (observed: the same
    keyboard returned as event19 having been event18). Devices are re-resolved
    on read error and on a periodic rescan, so a binding survives sleep and
    Bluetooth reconnects.
  • Privacy. The reader is a separate module (defaults/input_watch.py) so the
    guarantee is auditable in one place: it never logs or persists a key code, only
    the binding the user picked and a count of readable devices. Autorepeat
    (value == 2) is ignored, and SYN_DROPPED releases push-to-talk rather than
    risk leaving the mic open.
  • No new dependency: the reader is ctypes + fcntl only. python-evdev was
    avoided because it carries a C extension and py_modules/ holds pure Python.

Two pre-existing bugs fixed along the way

  • The mic cut out when two shortcuts were held at once. set_ptt carried no
    notion of which input asked for it, so with a controller button and a
    keyboard key both held, releasing either one closed the mic while the other was
    still down. Push-to-talk state is now tracked per source and only the aggregate
    edge is sent to Discord. This is why the aggregation exists rather than a second
    independent caller.
  • Saving the voice shortcut could drop unrelated settings. The config was
    written as a whole blob with no merge, so any caller that did not know about a
    key silently removed it. Writes now merge onto the stored file under a lock.

Config migration

The schema becomes version: 2 and holds a list of bindings instead of a single
button array. Existing configs are migrated in memory and only rewritten in
the new shape once the user saves — so an install can still be rolled back, and
nobody loses an existing controller binding.

UI

One capture button; press whatever you want and the type is detected from
whichever device answered. There is deliberately no "choose keyboard / mouse /
controller" dropdown before pressing — on a handheld, asking the user whether
their mouse side button reports as BTN_SIDE or as a key is the wrong question.
Cancel stays reachable from the controller, since the keyboard being bound
may not be within reach.

One binding per input type, OR-ed: controller in handheld, mouse while docked, no
reconfiguring in between.

i18n

13 new keys across all 9 locales. UI wording is translated; the Linux namespace
(KEY_F13, BTN_SIDE) is shown raw rather than translating ~300 constants × 9
languages. Common mouse buttons get friendly localized names.

Note: an earlier iteration of this branch localized those labels in the backend,
which was wrong — the backend has no idea what locale the user is in, so everyone
saw French. Localization now lives in the frontend, keyed off the raw name.

Things worth a reviewer's scepticism

  • The controller subscription is now retained and re-subscribed after the
    machine wakes from sleep. This is a fix for a symptom I could reproduce but not
    fully explain: after a suspend/resume the shortcut stopped responding and no
    listener received events at all — including a freshly registered one — until
    Steam was restarted. Retaining the subscription and re-subscribing on resume is
    the plausible mitigation, not a proven root cause. Held-button state is cleared
    at the same time, since a button held before suspend is not held after.
  • defaults/input_watch.py is new and is unavoidably the security-relevant part
    of this diff. The constraints it must satisfy are stated at the top of the file
    for exactly that reason.

Testing

Manually on a Steam Deck (Gaming Mode, game running):

  • keyboard key: press/release received, hold-to-talk works
  • mouse BTN_SIDE / BTN_EXTRA / BTN_LEFT / BTN_RIGHT / BTN_MIDDLE:
    press/release received
  • Bluetooth mouse and USB keyboard both readable unprivileged
  • game continued to receive the bound key (passive reader, no grab)
  • existing controller binding preserved across the v1 → v2 migration
  • pnpm run build clean; no new TypeScript errors in changed files

🤖 Generated with Claude Code

The voice shortcut could only be bound to controller buttons, because
SteamClient.Input is the only input API the frontend can see. Binding
push-to-talk to a key on an attached keyboard, or to a spare mouse button
while the Deck is docked, needs a different source: the backend reads
/dev/input/event* directly. A keydown listener in the panel is not an
option — the CEF context has no keyboard focus while a game is running,
which is the exact situation the feature exists for.

No new privileges are required. SteamOS ships
70-steam-jupiter-input.rules, which tags input devices uaccess; logind
then grants the active session user a POSIX ACL on the event nodes.
plugin.json stays "flags": []. Verified on-device for a USB keyboard and
a Bluetooth mouse: press and release both received while a game held
focus.

Implementation notes:

- Readability is probed, never inferred. It is not deducible from the
  bus or the vendor id, so the reader attempts open() and offers only
  what succeeds; an unreadable device is reported rather than ignored.
- EVIOCGRAB is never used. The grab is per device, not per key, so it
  would take the whole keyboard away from the game.
- Bindings persist a device fingerprint, not /dev/input/eventN, because
  node numbers are reassigned after suspend and on reconnect. Devices are
  re-resolved on read error and on a periodic rescan.
- The reader lives in its own module so its privacy guarantee is
  auditable in one place: no key code is ever logged or persisted, only
  the binding the user chose. Autorepeat is ignored and SYN_DROPPED
  releases push-to-talk rather than risk leaving the mic open.

Also fixes two pre-existing problems found along the way:

- set_ptt carried no notion of which input requested it, so with a
  controller button and a keyboard key both held, releasing either closed
  the mic while the other was still down. State is now tracked per source
  and only the aggregate edge reaches Discord.
- Voice-shortcut config was written as a whole blob with no merge, so any
  caller unaware of a key silently dropped it. Writes now merge onto the
  stored file under a lock.

The config schema becomes version 2, holding a list of bindings instead
of a single button array. Existing configs are migrated in memory and
only rewritten in the new shape once the user saves, so an install stays
rollback-friendly and no existing controller binding is lost.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
@Necrosiak

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Thanks for this — it's a genuinely well-built contribution, and the writeup made reviewing it much faster. The constraints you documented at the top of input_watch.py are the right ones and you held them: no EVIOCGRAB, O_CLOEXEC throughout, plugin.json untouched, no key code reaching a log, autorepeat dropped, SYN_DROPPED releasing PTT. Probing open() instead of inferring readability from the bus is the correct instinct, and the two pre-existing bugs you fixed along the way are real — I verified the per-source PTT aggregation directly: controller down, key down, key up now leaves the mic open and emits two edges to the client instead of four. That bug was worth catching on its own.

I tested this on a BC-250 running Bazzite rather than a Deck, and that surfaced a problem with the permission model that I think is blocking.

The uaccess premise does not hold outside SteamOS.

The PR rests on 70-steam-jupiter-input.rules tagging input devices uaccess. On Bazzite that file does not exist. The only generic rule granting uaccess to an input device is in systemd's own 70-uaccess.rules:

SUBSYSTEM=="input", ENV{ID_INPUT_JOYSTICK}=="?*", TAG+="uaccess"

Joysticks only. Keyboards and mice get nothing generically. 60-steam-input.rules adds uaccess for controller hardware (vendor 28de and a catalogue of gamepads), which does not help here either.

What that looks like in practice, on my machine right now, with both devices plugged in and working normally:

event15  ROYUAN RT100 Wired (keyboard)   TAGS=:Epomaker_TH80_Pro_USB_Cable:seat:uaccess:   readable
event4   Xenta 2.4G Wireless (mouse)     no tags at all                                    EACCES

The keyboard is readable purely by accident: it picked up uaccess from 60-openrgb.rules, which tags vendor 3151:4010 because that model has RGB lighting. Nothing to do with input. Without OpenRGB installed it would be as invisible as the mouse. The wireless mouse is enumerated by the kernel, has a mouse0 handler, works fine everywhere else on the system, and all five of its event nodes return EACCES to us.

So on this machine the feature silently covers no mouse at all, and covers the keyboard only through an unrelated package.

The related problem: unreadable devices are silently dropped, not surfaced.

The PR description says "a device that is present but unreadable is surfaced to the user instead of silently missing", but probe() returns None on OSError and list_devices() simply omits it. Nothing upstream ever learns the device existed. start_input_capture reports no_devices only when the count reaches zero — and in my case it does not, because the keyboard is readable. A user in exactly this position opens the panel, sees capture is available, presses their mouse button, and nothing happens, with no diagnostic anywhere.

I think that gap matters more than the permissions themselves. You cannot fix another distro's udev rules from a plugin, but you can tell the user why their mouse is not responding. Something like: have probe() distinguish "opened, not a keyboard or mouse" from "present but EACCES", and let list_input_devices() return the unreadable ones in a separate list so the UI can say "3 devices found, 1 not readable — your distribution does not grant this user access to it". That turns a silent no-op into something diagnosable, and it makes the capture window honest about what it can actually see.

Worth deciding explicitly, too, whether this is documented as Deck/SteamOS-only. If so, the README should say it, because on other distributions the feature will look broken rather than absent.

Two smaller points, neither blocking:

  • _unload closes the watcher but does not call _ptt_release_all(). If a bound key is held when the plugin reloads, the client was last told $ptt = true and nothing ever tells it otherwise, so the mic stays open.
  • The resume detection is a permanent 10s interval inferring wake-from-sleep from a 30s wall-clock gap. You flagged it yourself as a mitigation rather than a root cause and I'll take it on those terms, but if the backend's periodic rescan already recovers the binding after a resume, one of the two halves may be redundant.

Separately: the fingerprint cannot distinguish nodes, on ordinary consumer hardware.

match() compares vendor/product/name and ignores the node, while _input_refresh takes the first match and breaks. Your own comment in fingerprint() notes that a keyboard exposes several nodes and only one emits keys. Those two facts collide whenever the names are not unique.

I nearly withdrew this point, because my wired keyboard exposes distinct names per node (ROYUAN RT100 Wired, ... Keyboard, ... Mouse) and resolution lands correctly there. Then I added the udev rule that makes my wireless receiver readable, and it appeared immediately:

event3  keyboard  '2.4G Wireless Device'  1d57:fa60
event4  mouse     '2.4G Wireless Device'  1d57:fa60
event7  keyboard  '2.4G Wireless Device'  1d57:fa60

event3 and event7 are both keyboard, with byte-identical vendor, product and name. Nothing can tell them apart through match(), so a binding captured on event7 re-resolves to event3, and _on_input_edge — which filters on (kind, code, node) — drops every event. The shortcut would simply never fire, with no error anywhere.

I did not manage to make either of those two nodes emit during testing, so I am reporting this as a demonstrated ambiguity rather than a demonstrated failure. But this is a plain 2.4GHz keyboard/mouse receiver, not an exotic case, and dropping the break to register every matching node costs nothing: _input_active is already keyed per node, so several entries pointing at one binding are harmless, and it removes the dependence on node ordering entirely.

For completeness, the parts I was able to verify end-to-end: the Watcher/add_reader path delivers both edges correctly (4 press and 4 release, matching a raw select() reader reading the same nodes), and the per-source PTT aggregation behaves as you describe.

pnpm run build is clean on my side; the remaining warnings are pre-existing on main.

Happy to merge once unreadable devices are reported rather than dropped, and the node resolution stops depending on ordering. I'll squash with a re-signed commit message and add you to CREDITS.md.

For what it's worth, I confirmed the permissions side is fixable downstream: adding

SUBSYSTEM=="input", ENV{ID_INPUT_KEYBOARD}=="1", TAG+="uaccess"
SUBSYSTEM=="input", ENV{ID_INPUT_MOUSE}=="1", TAG+="uaccess"

made the mouse readable immediately, no reboot. That is the right fix for my distro-side tooling rather than for this PR — I mention it only so the README can point non-SteamOS users somewhere, and because it is worth being explicit that the rule hands every process running as that user the ability to read all keystrokes system-wide. That is a real trade, and users should get to make it knowingly rather than discover it.

@Necrosiak Necrosiak self-assigned this Aug 12, 2026
@Necrosiak

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Update: rather than leave you waiting on my review, I went ahead and implemented the three changes myself. Flagging it here so you don't duplicate the work.

Unreadable devices are now reported. The wrinkle is that a node we cannot open cannot be classified either — probe() needs open() to read the capability bitmaps. So list_unreadable() reads /proc/bus/input/devices, which needs no ACL, and applies the same criteria as probe() against the B: KEY= and B: EV= bitmaps. Worth knowing if you touch it: classifying on the kbd handler alone does not work — the power button, the video bus and the PC speaker all carry one and would have been reported to the user as unreadable keyboards. list_input_devices now returns {devices, unreadable}, with a matching warning in the panel and the string added to all nine locales.

Node resolution no longer stops at the first match. I owe you a correction here. In my review I said I could not reproduce the ambiguity and was downgrading it to hardening — that was based on my wired keyboard, whose nodes carry distinct names. Once I added a udev rule making my wireless receiver readable, it showed up immediately: event3 and event7, both keyboard, with vendor, product and name identical byte for byte. Replaying the resolution both ways on that exact device list, an event arriving from event7 is rejected with the break and accepted without it. So it was a real defect after all, on ordinary consumer hardware, and your instinct to fingerprint from the node that actually spoke is what kept it from being worse.

_unload releases push-to-talk before closing the fds.

What I verified: pnpm run build clean, the Watcher/add_reader path delivering 4 press and 4 release matching a raw select() reader, the per-source PTT aggregation behaving as you described, and the bitmap parser checked against known values on a real device. What I have not verified is the new unreadable-device warning against an actually unreadable device on my own machine — my udev rule now makes everything readable, which is rather the point of it. If you still have a device your system does not grant access to, that path would benefit from your eyes.

Your commit stays as the base; my changes sit on top. I'll squash before merging and you'll be in CREDITS.md. Thanks again — the two pre-existing bugs you found on the way were worth the PR on their own.

@Necrosiak

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Merged and shipped in v1.22.0. Squashed with your commit as the base, and you are in CREDITS.md under a new Code contributions section.

Two things I changed in the changelog text rather than publishing as written, both worth knowing about:

  • The claim that no new privileges are needed is true on SteamOS and not elsewhere. 70-steam-jupiter-input.rules does not exist on Bazzite, and systemd's own rule tags joysticks only, so on most distributions a keyboard is simply unreadable. The release now carries that as a stated limitation, with the two-line udev rule for anyone who wants to opt in — along with what it costs, since uaccess lets any process running as that user read every keystroke on the machine.
  • The line saying unreadable devices are reported rather than dropped described the intent rather than the code. It is accurate now.

One packaging note that caught me and may be useful to you: input_watch.py is a new top-level file, and Decky's built-in updater can only overwrite files that already exist — it cannot create one. Anyone updating through it gets everything except the reader, and the panel then reports "no readable keyboard or mouse detected" even with a keyboard plugged in. The release leads with an instruction to reinstall from Decky instead. Nothing to fix in your code, but it is a sharp edge worth knowing for any future contribution that adds a file.

Closing this as merged. Thanks again — genuinely good work, and the two bugs you found on the way had been sitting there unreported.

@Necrosiak Necrosiak closed this Aug 12, 2026
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