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nzsl: Fix compile.shaders rule #368

nzsl: Fix compile.shaders rule

nzsl: Fix compile.shaders rule #368

Workflow file for this run

name: Android
on:
pull_request:
push:
jobs:
build:
strategy:
fail-fast: false
matrix:
os: [ubuntu-latest]
arch: [armeabi-v7a, arm64-v8a]
ndk: ["r22", "r26b"]
ndk_sdkver: ["29", "21"]
runs-on: ${{ matrix.os }}
concurrency:
group: ${{ github.ref }}-${{ github.base_ref }}-${{ github.head_ref }}-Android-${{ matrix.arch }}-${{ matrix.ndk }}-${{ matrix.ndk_sdkver }}
cancel-in-progress: true
steps:
- uses: actions/checkout@v1
- uses: xmake-io/github-action-setup-xmake@v1
with:
xmake-version: branch@master
actions-cache-folder: '.xmake-cache'
actions-cache-key: 'android'
- name: Prepare
run: |
if test ${{ matrix.ndk }} = "r26b"; then
wget -q https://dl.google.com/android/repository/android-ndk-r26b-linux.zip
unzip -q -o ./android-ndk-r26b-linux.zip
else
wget -q https://dl.google.com/android/repository/android-ndk-r22-linux-x86_64.zip
unzip -q -o ./android-ndk-r22-linux-x86_64.zip
fi
- name: Tests
run: |
xmake l ./scripts/test.lua -D -p android --ndk=`pwd`/android-ndk-${{ matrix.ndk }} --ndk_sdkver=${{ matrix.ndk_sdkver }} -a ${{ matrix.arch }} nazaraengine