My little opnegl rust project. Isnt finnished, the textures are messed up, there isn't collision detection. I get this weird effect when I am close to a wall where the top of the wall is not straight, no clue why, I used the cosine to fix the main warp everyone talks about but I have no clue what that is, any help is greatly appreciated :)
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Nacor-MJ/opengl_raycaster
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