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Added Checkpoints tutorial and Diff rendering tutorial; fixed some do…
…c issues in the sidebar Signed-off-by: Maria Masha Shugrina <mshugrina@nvidia.com>
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3D Checkpoints | ||
============== | ||
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.. image:: ../img/koala.jpg | ||
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Visualizing 3D inputs and outputs of your model during training is an | ||
essential diagnostic tool. Kaolin provides a :ref:`simple API to checkpoint<writing checkpoints>` **batches of meshes, pointclouds and voxelgrids**, as well as **colors and | ||
textures**, saving them in :ref:`the USD format<file format>`. These checkpoints can then be visualized locally using :ref:`Kaolin Omniverse App<ov app>` or by launching :ref:`Kaolin Dash3D<dash 3d>` on the commandline, allowing remote visualization through a web browser. | ||
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.. _writing checkpoints: | ||
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Writing Checkpoints: | ||
-------------------- | ||
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In a common scenario, model performance is visualized for a | ||
small evaluation batch. Bootstrap 3D checkpoints in your python training | ||
code by configuring a :class:`~kaolin.visualize.Timelapse` object:: | ||
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import kaolin | ||
timelapse = kaolin.visualize.Timelapse(viz_log_dir) | ||
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The ``viz_log_dir`` is the directory where checkpoints will be saved. Timelapse will create files and subdirectories under this path, so providing | ||
a dedicated ``viz_log_dir`` separate from your other logs and configs will help keep things clean. The :class:`~kaolin.visualize.Timelapse` API supports point clouds, | ||
voxel grids and meshes, as well as colors and textures. | ||
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Saving Fixed Data | ||
^^^^^^^^^^^^^^^^^ | ||
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To save any iteration-independent data, | ||
call ``timelapse`` before your training loop | ||
without providing an ``iteration`` parameter, e.g.:: | ||
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timelapse.add_mesh_batch(category='ground_truth', | ||
faces_list=face_list, | ||
vertices_list=gt_vert_list) | ||
timelapse.add_pointcloud_batch(category='input', | ||
pointcloud_list=input_pt_clouds) | ||
The ``category`` identifies the meaning of the data. In this toy example, | ||
the model learns to turn the ``'input'`` pointcloud into the ``'output'`` mesh. Both the ``'ground_truth'`` mesh and the ``'input'`` pointcloud batches are only saved once for easy visual comparison. | ||
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Saving Time-varying Data | ||
^^^^^^^^^^^^^^^^^^^^^^^^ | ||
To checkpoint time-varying data during training, simply call :meth:`~kaolin.visualize.Timelapse.add_mesh_batch`, :meth:`~kaolin.visualize.Timelapse.add_pointcloud_batch` or :meth:`~kaolin.visualize.Timelapse.add_voxelgrid_batch`, for example:: | ||
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if iteration % checkpoint_interval == 0: | ||
timelapse.add_mesh_batch(category='output', | ||
iteration=iteration, | ||
faces_list=face_list, | ||
vertices_list=out_vert_list) | ||
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.. Tip:: | ||
For any data type, only time-varying data needs to be saved at every iteration. E.g., if your output mesh topology is fixed, only save ``faces_list`` once, and then call ``add_mesh_batch`` with only the predicted ``vertices_list``. This will cut down your checkpoint size. | ||
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Saving Colors and Appearance | ||
^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | ||
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We are working on adding support for colors and semantic ids to | ||
point cloud and voxel grid checkpoints. Mesh API supports multiple time-varying materials | ||
by specifying a :class:`kaolin.io.PBRMaterial`. For an example | ||
of using materials, see | ||
`test_timelapse.py <https://github.com/NVIDIAGameWorks/kaolin/blob/master/tests/python/kaolin/visualize/test_timelapse.py>`_. | ||
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Sample Code | ||
^^^^^^^^^^^ | ||
We provide a `script <https://github.com/NVIDIAGameWorks/kaolin/blob/master/examples/tutorial/visualize_main.py>`_ that writes mock checkpoints, which can be run as follows:: | ||
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python examples/tutorial/visualize_main.py \ | ||
--test_objs=path/to/object1.obj,path/to/object2.obj \ | ||
--output_dir=path/to/logdir | ||
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In addition, see :ref:`diff_render` tutorial. | ||
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.. _file format: | ||
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Understanding the File Format: | ||
------------------------------ | ||
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Kaolin :class:`~kaolin.visualize.Timelapse` writes checkpoints using Universal Scene Descriptor (USD) file format (`Documentation <https://graphics.pixar.com/usd/docs/index.html>`_), developed with wide support for use cases in visual effects, including time-varying data. This allows reducing redundancy in written | ||
data across time. | ||
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After checkpointing with :class:`~kaolin.visualize.Timelapse`, the input ``viz_log_dir`` will contain | ||
a similar file structure:: | ||
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ground_truth/mesh_0.usd | ||
ground_truth/mesh_1.usd | ||
ground_truth/mesh_... | ||
ground_truth/textures | ||
input/pointcloud_0.usd | ||
input/pointcloud_1.usd | ||
input/pointcloud_... | ||
output/mesh_0.usd | ||
output/mesh_1.usd | ||
output/mesh_... | ||
output/pointcloud_0.usd | ||
output/pointcloud_1.usd | ||
output/pointcloud_... | ||
output/textures | ||
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Here, the root folder names correspond to the ``category`` parameter | ||
provided to :class:`~kaolin.visualize.Timelapse` functions. Each element | ||
of the batch of every type is saved in its own numbered ``.usd`` file. Each USD file can be viewed on its | ||
own using any USD viewer, such as `NVIDIA Omniverse View <https://www.nvidia.com/en-us/omniverse/apps/view/>`_, or the whole log directory can be visualized | ||
using the tools below. | ||
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.. Caution:: | ||
Timelapse is designed to only save one visualization batch for every category and type. Saving multiple batches without interleaving the data can be accomplished by creating custom categories. | ||
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.. _ov app: | ||
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Visualizing with Kaolin Omniverse App: | ||
-------------------------------------- | ||
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.. image:: ../img/ov_viz.jpg | ||
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USD checkpoints can be visualized using a dedicated Omniverse Kaolin App `Training Visualizer <https://docs.omniverse.nvidia.com/app_kaolin/app_kaolin/user_manual.html#training-visualizer>`_. | ||
This extension provides full-featured support and high-fidelity rendering | ||
of all data types and materials that can be exported using :class:`~kaolin.visualize.Timelapse`, and allows creating custom visualization layouts and viewing meshes in multiple time-varying materials. `Download NVIDIA Omniverse <https://www.nvidia.com/en-us/omniverse/>`_ to get started! | ||
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.. _dash 3d: | ||
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Visualizing with Kaolin Dash3D: | ||
------------------------------- | ||
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.. image:: ../img/dash3d_viz.jpg | ||
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Omniverse app requires local access to a GPU and to the saved checkpoints, which is not always possible. | ||
We are also developing a lightweight ``kaolin-dash3d`` visualizer, | ||
which allows visualizing local and remote checkpoints without specialized | ||
hardware or applications. This tool is bundled with the latest | ||
builds as a command-line utility (**Important**: set ``KAOLIN_INSTALL_EXPERIMENTAL=1`` to install; see :ref:`installation`). | ||
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To start Dash3D on the machine that stores the checkpoints, run:: | ||
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kaolin-dash3d --logdir=$TIMELAPSE_DIR --port=8080 | ||
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The ``logdir`` is the directory :class:`kaolin.visualize.Timelapse` was configured with. This command will launch a web server that will stream | ||
geometry to web clients. To connect, simply visit ``http://ip.of.machine:8080`` (or `localhost:8080 <http://localhost:8080/>`_ if connecting locally or with ssh port forwarding). | ||
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Try it now: | ||
^^^^^^^^^^^^^ | ||
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See Dash3D in action by running it on our test samples and visiting `localhost:8080 <http://localhost:8080/>`_:: | ||
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kaolin-dash3d --logdir=$KAOLIN_ROOT/tests/samples/timelapse/notexture/ --port=8080 | ||
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.. Caution:: Dash3d is still an experimental feature under active development. It only supports **triangle meshes** and **pointclouds** and cannot yet visualize colors, ids or textures. The web client was tested the most on `Google Chrome <https://www.google.com/chrome/>`_. We welcome your early feedback on our `github <https://github.com/NVIDIAGameWorks/kaolin/issues>`_! |
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.. _diff_render: | ||
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Differentiable Rendering | ||
======================== | ||
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.. image:: ../img/clock.gif | ||
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Differentiable rendering can be used to optimize the underlying 3D properties, like geometry and lighting, by backpropagating gradients from the loss in the image space. We provide an end-to-end tutorial for using the :mod:`kaolin.render.mesh` API in a Jupyter notebook: | ||
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`examples/tutorial/dibr_tutorial.ipynb <https://github.com/NVIDIAGameWorks/kaolin/blob/master/examples/tutorial/dibr_tutorial.ipynb>`_ | ||
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In addition to the rendering API, the tutorial uses Omniverse Kaolin App `Data Generator <https://docs.omniverse.nvidia.com/app_kaolin/app_kaolin/user_manual.html#data-generator>`_ to create training data, :class:`kaolin.visualize.Timelapse` to write checkpoints, and | ||
Omniverse Kaolin App `Training Visualizer <https://docs.omniverse.nvidia.com/app_kaolin/app_kaolin/user_manual.html#training-visualizer>`_ to visualize them. |
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.. _installation: | ||
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Installation | ||
============ | ||
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