Open
Description
This happens because DXVK does not know how to interperate a specific format.
"warn: ConvertFormat: Unknown format encountered: D3D9Format::AL16
warn: ConvertFormat: Unknown format encountered: D3D9Format::R16"
According to this change in the main DXVK Build - doitsujin/dxvk@c13395d
[util] Enable strict float emulation for a bunch of games
doitsujin/dxvk#2107
Changing the d3d9.floatemulation to strict will cause the grass to render.
I was experiencing this issue in Arx Fatalis. Key objects where not being rendering during the the RTX Runtime.