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Photospheres
mika edited this page Apr 26, 2018
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void PhotoSphere_ClearAllObjects()- removes created objects from the current photospheres, including portals, buttons and all
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string PhotoSphere_GetCurrentRoomID()- returns current room localid
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void PhotoSphere_Goto(string id)- go to room with this localid
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void PhotoSphere_ShowPortals()- shows portals (if were hidden)
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void PhotoSphere_HidePortals()- hides portals (if were visible)
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void PhotoSphere_SetPointer(float u, float v)- sets pointer in sphere uv coordinate (so target arrow is then visible too)
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vector2 PhotoSphere_GetUVCoordinateForObject(string target)- returns uv coordinate for object (raycasted from center of sphere to against sphere)
- returns -1,-1 if invalid
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void PhotoSphere_SetPointerToObject(string target)- sets pointer to object (using the GetUVCoordinateForObject())
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void PhotoSphere_HideSpheres()- hides photospheres
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void PhotoSphere_ShowSpheres()- shows photospheres