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Description
I have been using BfevLibrary to make a C# version of asteriation's decompiler but seems there is no way to read EntryPoint parameters
(I think may be something ACNH specific? I remember someone trying to edit a file that had parameters in the entrypoint using Zelda EVFL editor and it was just crashing)
An example in Asteriation decompiler:
https://acnh.isomorphicbox.com/evfl/2.0.4/AI_NPC_Common.evfl
Json generated by BfevLibrary: