A camera is looking at the world, emitting rays through each pixel in the image. The world is composed of a list of spheres, made of diffuse or specular materials. A ray tracing algorithm is used to test the intersection with each sphere to compute the image pixel colour.
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A camera is looking at the world, emitting rays through each pixel in the image. The world is composed of a list of spheres, made of diffuse or specular materials. A ray tracing algorithm is used to test its intersection with each sphere to compute the image pixel colour.
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MutazHelal/RayTracing-Diffuse
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A camera is looking at the world, emitting rays through each pixel in the image. The world is composed of a list of spheres, made of diffuse or specular materials. A ray tracing algorithm is used to test its intersection with each sphere to compute the image pixel colour.
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