- 位移
- 给单位输入速度,在最后的更新阶段结算
- 使用胶囊体射线判断位移程度
- 结算位移,赋予坐标
- 解除重叠
- 使用胶囊体碰撞判断重叠体
- 调用
Physics.ComputePenetration
与重叠体结算出偏移值 - 结算偏移,赋予坐标
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