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Fix much Torquestuff #1542

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Fix much Torquestuff #1542

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Commits on Apr 25, 2022

  1. Fix much Torquestuff

    - convert Vector6 to a struct
    - convert availableTorque to a Vector6
    - convert Vector6 ToVector3d in a few places to maintain backcompat
      (places that may continue to be buggy I suspect, but out of scope for now)
    - in the BetterController select which torque 'sense' to use based on
      the sign of the component of the error vector (asymmetric torque
      handling)
    - Abs() the values coming off of GetPotentialTorque() and fix the sense
      of the vector manually to work around KSP bugginess with pos/neg
      values being all over the place.
    
    Signed-off-by: Lamont Granquist <lamont@scriptkiddie.org>
    lamont-granquist committed Apr 25, 2022
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  2. fix some details

    Signed-off-by: Lamont Granquist <lamont@scriptkiddie.org>
    lamont-granquist committed Apr 25, 2022
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