This is a proof of concept of a AI in greyhack, People are free to edit and clone this repo, While it is not AI in a sense due to the game's limitations its still proof of concept.
- Emotional Simulation
- Mood Management
- Long-Term Memory
- Self-Reflection
- Adaptable Learning Rate
- Response Complexity
- Interaction Depth
- Formal vs. Casual Response Styles
- Feedback Response
- Dynamic Responses
- Exit Command
- Personality Shift Over Time
- Emotion Decay
- Personalized Greetings
- Contextual Memory
- Interaction History Summary
- Learning from Mistakes
- Active Goal Tracking
- Self-Criticism (Reflection)
- Dynamic Emotional Response