This project constitutes a Unity native plugin and a set of Unity C# script components allow third parties to incorporate Servo browser windows into Unity scenes.
For more background information, see the blog post at https://blog.mozvr.com/a-browser-plugin-for-unity/
- The Unity project is
src/ServoUnity
, with a sample scene atsrc/ServoUnity/Assets/ExampleScene.unity
. - Native code for the Unity plugin is in
src/ServoUnityPlugin
. - The compiled plugin will be placed in
src/ServoUnity/Assets/Plugins
. - The Unity C# scripts designed to be used by the user's application are in
src/ServoUnity/Assets/Scripts
.
The license file sets out the full license text.
The code is licensed under the MPL2.
This license is compatible with use in a proprietary and/or commercial application.
What | Minimum version | Where to download |
---|---|---|
Unity | 2019.3 | https://unity.com |
For macOS: Xcode tools | https://developer.apple.com |
During this development phase of the project, only macOS is supported.
Servo itself enters the plugin through the wrapper library libsimpleservo2
. You can find a binary build of libsimpleservo2 at https://github.com/philip-lamb/servo/releases, or you can build it from source. This fork of the servo repository will soon be merged back to the main servo repo and these instructions will be amended once that is complete.
Build libsimpleservo2 from source:
git clone --branch phil-ss2-headless https://github.com/philip-lamb/servo.git
cd servo
./mach bootstrap
./mach build --libsimpleservo2
The release libraries will be built by default to pathtarget/release
.
The Xcode project for the plugin is at src/ServoUnityPlugin/macOS/servo_unity.xcodeproj
. Compiling this project requires linking to Unity's plugin headers which are normally contained inside the Unity application bundle. Check that the build setting for header search paths is correct for the version of Unity installed on your system.
Prior to building, a build step removes any previous plugin build (servounity.bundle
) from the Unity project's Plugins
folder.
The Xcode project builds the plugin bundle directly into the same folder. If you wish to change this behaviour, uncheck "deployment postprocessing" in the Xcode build settings.
The plugin can run inside the Unity Editor, but some setup is required first:]
- At present, the plugin can be run and stopped once per Editor session. (This is due to the fact that Unity does not unload and reload native plugins between runs in the Editor.) You'll need to quit and relaunch the Editor before running again.
- The plugin currently looks for required GStreamer plugins at the same path as the executable; when running in the Unity Editor, this is unfortunately the path to the Unity Editor executable inside the Unity app bundle. We're working on fixing this, but in the meantime, prior to use, you'll need to navigate to the libsimpleservo2 binary folder, and execute the following command:
sudo cp libgstapp.so libgstlibav.so libgstvideoconvert.so libgstaudioconvert.so libgstmatroska.so libgstvideofilter.so libgstaudiofx.so libgstogg.so libgstvideoparsersbad.so libgstaudioparsers.so libgstopengl.so libgstvideoscale.so libgstaudioresample.so libgstopus.so libgstvolume.so libgstautodetect.so libgstplayback.so libgstvorbis.so libgstcoreelements.so libgstproxy.so libgstvpx.so libgstdeinterlace.so libgstrtp.so libgstwebrtc.so libgstinterleave.so libgsttheora.so libgstisomp4.so libgsttypefindfunctions.so "/Applications/Unity/Hub/Editor/2019.3.13f1/Unity.app/Contents/MacOS/"
You might need to amend the final path for a different version of the Unity Editor.