fix: do not run behavior simulation while paused #5054
Merged
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Fixes some of the messages about entities not having finite position or rotation.
Contains
Skips all
BehaviorSystem.update
when the time delta is zero.The issue was coming up specifically as a result of movement actions running during this update, since they were coming up with absurd results trying to calculate changes in position over zero time.
But I figured that skipping the entire system is probably a sensible thing to do. Unless you can think of anything Behavior-related that should still be ticking during the pause menu?
Or perhaps we should have a separate variant of UpdateSubscriberSystem that only updates when engine-time is advancing.
How to test