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Input Event fired multiple times on physical keyboard input #813
i have a problem with the alway open mode.
In one component i have two inputs.
One input have the keyboard where always open = false (this input behaves correctly)
One input have the keyboard with alway open = true (here are the inputs which i make via physical keyboard multiplied)
So for example.
I click the input with always open = false, then the one with always open = true, i repeat this for example 3 times.
When i press on the pysichal keyboard any letter e.g. "s" i get as input "sss", when i click again in the input with always open = false, then again in the one with always open = true, and i press again an "s" i get "ssss"
// text that is typed when when pressing the
// keyboard icon (actual code using .typeIn()
// is at the bottom of this code block
var simulateTyping = "Hello World!!1\b <3";
// create a new language (love, awww) by copying the english language
// file. we're doing this just for this demo, so we can add "<3" to the
// combo regex $.keyboard.language.love = $.extend($.keyboard.language.en);
$('#keyboard').keyboard({
// set this to ISO 639-1 language code to override language set by
// the layout: http://en.wikipedia.org/wiki/List_of_ISO_639-1_codes
// language defaults to ["en"] if not found
language: ['love'],
rtl: false,
// *** choose layout & positioning ***
// choose from 'qwerty', 'alpha',
// 'international', 'dvorak', 'num' or
// 'custom' (to use the customLayout below)
layout: 'qwerty',
customLayout: {
'default': [
'd e f a u l t',
'{meta1} {meta2} {accept} {cancel}'
],
'meta1': [
'm y m e t a 1',
'{meta1} {meta2} {accept} {cancel}'
],
'meta2': [
'M Y M E T A 2',
'{meta1} {meta2} {accept} {cancel}'
]
},
// Used by jQuery UI position utility
position: {
// null = attach to input/textarea;
// use $(sel) to attach elsewhere
of: null,
my: 'center top',
at: 'center top',
// used when "usePreview" is false
at2: 'center bottom'
},
// allow jQuery position utility to reposition the keyboard on
// window resize
reposition: true,
// true: preview added above keyboard;
// false: original input/textarea used
usePreview: false,
// if true, the keyboard will always be visible
alwaysOpen: false,
// give the preview initial focus when the keyboard
// becomes visible
initialFocus: true,
// Avoid focusing the input the keyboard is attached to
noFocus: false,
// if true, keyboard will remain open even if
// the input loses focus.
stayOpen: false,
// Prevents the keyboard from closing when the user clicks or
// presses outside the keyboard. The `autoAccept` option must
// also be set to true when this option is true or changes are lost
userClosed: false,
// if true, keyboard will not close if you press escape.
ignoreEsc: false,
// *** change keyboard language & look ***
display: {
'meta1': '\u2666', // Diamond
'meta2': '\u2665', // Heart
// check mark (accept)
'a': '\u2714:Accept (Shift-Enter)',
'accept': 'Accept:Accept (Shift-Enter)',
'alt': 'AltGr:Alternate Graphemes',
// Left arrow (same as ←)
'b': '\u2190:Backspace',
'bksp': 'Bksp:Backspace',
// big X, close/cancel
'c': '\u2716:Cancel (Esc)',
'cancel': 'Cancel:Cancel (Esc)',
// clear num pad
'clear': 'C:Clear',
'combo': '\u00f6:Toggle Combo Keys',
// num pad decimal '.' (US) & ',' (EU)
'dec': '.:Decimal',
// down, then left arrow - enter symbol
'e': '\u21b5:Enter',
'empty': '\u00a0', //
'enter': 'Enter:Enter',
// left arrow (move caret)
'left': '\u2190',
// caps lock
'lock': '\u21ea Lock:Caps Lock',
'next': 'Next \u21e8',
'prev': '\u21e6 Prev',
// right arrow (move caret)
'right': '\u2192',
// thick hollow up arrow
's': '\u21e7:Shift',
'shift': 'Shift:Shift',
// +/- sign for num pad
'sign': '\u00b1:Change Sign',
'space': '\u00a0:Space',
// right arrow to bar
// \u21b9 is the true tab symbol
't': '\u21e5:Tab',
'tab': '\u21e5 Tab:Tab',
// replaced by an image
'toggle': ' ',
// added to titles of keys
// accept key status when acceptValid:true
'valid': 'valid',
'invalid': 'invalid',
// combo key states
'active': 'active',
'disabled': 'disabled'
},
// Message added to the key title while hovering,
// if the mousewheel plugin exists
wheelMessage: 'Use mousewheel to see other keys',
css: {
// input & preview
input: 'ui-widget-content ui-corner-all',
// keyboard container
container: 'ui-widget-content ui-widget ui-corner-all ui-helper-clearfix',
// keyboard container extra class (same as container, but separate)
popup: '',
// default state
buttonDefault: 'ui-state-default ui-corner-all',
// hovered button
buttonHover: 'ui-state-hover',
// Action keys (e.g. Accept, Cancel, Tab, etc);
// this replaces "actionClass" option
buttonAction: 'ui-state-active',
// Active keys
// (e.g. shift down, meta keyset active, combo keys active)
buttonActive: 'ui-state-active',
// used when disabling the decimal button {dec}
// when a decimal exists in the input area
buttonDisabled: 'ui-state-disabled',
// {empty} button class name
buttonEmpty: 'ui-keyboard-empty'
},
// *** Useability ***
// Auto-accept content when clicking outside the
// keyboard (popup will close)
autoAccept: false,
// Auto-accept content even if the user presses escape
// (only works if `autoAccept` is `true`)
autoAcceptOnEsc: false,
// Prevents direct input in the preview window when true
lockInput: false,
// Prevent keys not in the displayed keyboard from being
// typed in
restrictInput: false,
// Additional allowed characters while restrictInput is true
restrictInclude: '', // e.g. 'a b foo \ud83d\ude38'
// Check input against validate function, if valid the
// accept button is clickable; if invalid, the accept
// button is disabled.
acceptValid: true,
// Auto-accept when input is valid; requires `acceptValid`
// set `true` & validate callback
autoAcceptOnValid: false,
// if acceptValid is true & the validate function returns
// a false, this option will cancel a keyboard close only
// after the accept button is pressed
cancelClose: true,
// tab to go to next, shift-tab for previous
// (default behavior)
tabNavigation: false,
// enter for next input; shift-enter accepts content &
// goes to next shift + "enterMod" + enter ("enterMod"
// is the alt as set below) will accept content and go
// to previous in a textarea
enterNavigation: false,
// mod key options: 'ctrlKey', 'shiftKey', 'altKey',
// 'metaKey' (MAC only)
// alt-enter to go to previous;
// shift-alt-enter to accept & go to previous
enterMod: 'altKey',
// if true, the next button will stop on the last
// keyboard input/textarea; prev button stops at first
// if false, the next button will wrap to target the
// first input/textarea; prev will go to the last
stopAtEnd: true,
// Set this to append the keyboard immediately after the
// input/textarea it is attached to. This option works
// best when the input container doesn't have a set width
// and when the "tabNavigation" option is true
appendLocally: false,
// When appendLocally is false, the keyboard will be appended
// to this object
appendTo: 'body',
// If false, the shift key will remain active until the
// next key is (mouse) clicked on; if true it will stay
// active until pressed again
stickyShift: false,
// Prevent pasting content into the area
preventPaste: false,
// caret places at the end of any text
caretToEnd: false,
// caret stays this many pixels from the edge of the input
// while scrolling left/right; use "c" or "center" to center
// the caret while scrolling
scrollAdjustment: 10,
// Set the max number of characters allowed in the input,
// setting it to false disables this option
maxLength: false,
// allow inserting characters @ caret when maxLength is set
maxInsert: true,
// Mouse repeat delay - when clicking/touching a virtual
// keyboard key, after this delay the key will start
// repeating
repeatDelay: 500,
// Mouse repeat rate - after the repeatDelay, this is the
// rate (characters per second) at which the key is
// repeated. Added to simulate holding down a real keyboard
// key and having it repeat. I haven't calculated the upper
// limit of this rate, but it is limited to how fast the
// javascript can process the keys. And for me, in Firefox,
// it's around 20.
repeatRate: 20,
// resets the keyboard to the default keyset when visible
resetDefault: false,
// Event (namespaced) on the input to reveal the keyboard.
// To disable it, just set it to ''.
openOn: 'focus',
// Event (namepaced) for when the character is added to the
// input (clicking on the keyboard)
keyBinding: 'mousedown touchstart',
// enable/disable mousewheel functionality
// enabling still depends on the mousewheel plugin
useWheel: true,
// combos (emulate dead keys)
// if user inputs `a the script converts it to à,
// ^o becomes ô, etc.
useCombos: true,
// if you add a new combo, you will need to update the
// regex below
combos: {
// uncomment out the next line, then read the Combos
//Regex section below
'<': { 3: '\u2665' }, // turn <3 into ♥ - change regex below
'a': { e: "\u00e6" }, // ae ligature
'A': { E: "\u00c6" },
'o': { e: "\u0153" }, // oe ligature
'O': { E: "\u0152" }
},
// *** Methods ***
// Callbacks - attach a function to any of these
// callbacks as desired
initialized: function(e, keyboard, el) {},
beforeVisible: function(e, keyboard, el) {},
visible: function(e, keyboard, el) {},
beforeInsert: function(e, keyboard, el, textToAdd) { return textToAdd; },
change: function(e, keyboard, el) {},
beforeClose: function(e, keyboard, el, accepted) {},
accepted: function(e, keyboard, el) {},
canceled: function(e, keyboard, el) {},
restricted: function(e, keyboard, el) {},
hidden: function(e, keyboard, el) {},
// called instead of base.switchInput
// Go to next or prev inputs
// goToNext = true, then go to next input;
// if false go to prev
// isAccepted is from autoAccept option or
// true if user presses shift-enter
switchInput: function(keyboard, goToNext, isAccepted) {},
/*
// build key callback
buildKey : function( keyboard, data ) {
/* data = {
// READ ONLY
isAction: [boolean] true if key is an action key
// name... may include decimal ascii value of character
// prefix = 'ui-keyboard-'
name : [string] key class name suffix
value : [string] text inserted (non-action keys)
title : [string] title attribute of key
action : [string] keyaction name
// html includes a <span> wrapping the text
html : [string] HTML of the key;
// DO NOT MODIFY THE ABOVE SETTINGS
// use to modify key HTML
$key : [object] jQuery selector of key already added to keyboard
}
* /
data.$key.html('<span class="ui-keyboard-text">Foo</span>');
return data;
},
*/
// this callback is called just before the "beforeClose"
// to check the value if the value is valid, return true
// and the keyboard will continue as it should (close if
// not always open, etc)
// if the value is not value, return false and the clear
// the keyboard value ( like this
// "keyboard.$preview.val('');" ), if desired
validate: function(keyboard, value, isClosing) {
return true;
}
})
// activate the typing extension
.addTyping({
showTyping: true,
delay: 250
});
$('#keyboard2').keyboard({
// set this to ISO 639-1 language code to override language set by
// the layout: http://en.wikipedia.org/wiki/List_of_ISO_639-1_codes
// language defaults to ["en"] if not found
language: ['love'],
rtl: false,
// *** choose layout & positioning ***
// choose from 'qwerty', 'alpha',
// 'international', 'dvorak', 'num' or
// 'custom' (to use the customLayout below)
layout: 'qwerty',
customLayout: {
'default': [
'd e f a u l t',
'{meta1} {meta2} {accept} {cancel}'
],
'meta1': [
'm y m e t a 1',
'{meta1} {meta2} {accept} {cancel}'
],
'meta2': [
'M Y M E T A 2',
'{meta1} {meta2} {accept} {cancel}'
]
},
// Used by jQuery UI position utility
position: {
// null = attach to input/textarea;
// use $(sel) to attach elsewhere
of: null,
my: 'center top',
at: 'center top',
// used when "usePreview" is false
at2: 'center bottom'
},
// allow jQuery position utility to reposition the keyboard on
// window resize
reposition: true,
// true: preview added above keyboard;
// false: original input/textarea used
usePreview: false,
// if true, the keyboard will always be visible
alwaysOpen: true,
// give the preview initial focus when the keyboard
// becomes visible
initialFocus: true,
// Avoid focusing the input the keyboard is attached to
noFocus: false,
// if true, keyboard will remain open even if
// the input loses focus.
stayOpen: false,
// Prevents the keyboard from closing when the user clicks or
// presses outside the keyboard. The `autoAccept` option must
// also be set to true when this option is true or changes are lost
userClosed: false,
// if true, keyboard will not close if you press escape.
ignoreEsc: false,
// *** change keyboard language & look ***
display: {
'meta1': '\u2666', // Diamond
'meta2': '\u2665', // Heart
// check mark (accept)
'a': '\u2714:Accept (Shift-Enter)',
'accept': 'Accept:Accept (Shift-Enter)',
'alt': 'AltGr:Alternate Graphemes',
// Left arrow (same as ←)
'b': '\u2190:Backspace',
'bksp': 'Bksp:Backspace',
// big X, close/cancel
'c': '\u2716:Cancel (Esc)',
'cancel': 'Cancel:Cancel (Esc)',
// clear num pad
'clear': 'C:Clear',
'combo': '\u00f6:Toggle Combo Keys',
// num pad decimal '.' (US) & ',' (EU)
'dec': '.:Decimal',
// down, then left arrow - enter symbol
'e': '\u21b5:Enter',
'empty': '\u00a0', //
'enter': 'Enter:Enter',
// left arrow (move caret)
'left': '\u2190',
// caps lock
'lock': '\u21ea Lock:Caps Lock',
'next': 'Next \u21e8',
'prev': '\u21e6 Prev',
// right arrow (move caret)
'right': '\u2192',
// thick hollow up arrow
's': '\u21e7:Shift',
'shift': 'Shift:Shift',
// +/- sign for num pad
'sign': '\u00b1:Change Sign',
'space': '\u00a0:Space',
// right arrow to bar
// \u21b9 is the true tab symbol
't': '\u21e5:Tab',
'tab': '\u21e5 Tab:Tab',
// replaced by an image
'toggle': ' ',
// added to titles of keys
// accept key status when acceptValid:true
'valid': 'valid',
'invalid': 'invalid',
// combo key states
'active': 'active',
'disabled': 'disabled'
},
// Message added to the key title while hovering,
// if the mousewheel plugin exists
wheelMessage: 'Use mousewheel to see other keys',
css: {
// input & preview
input: 'ui-widget-content ui-corner-all',
// keyboard container
container: 'ui-widget-content ui-widget ui-corner-all ui-helper-clearfix',
// keyboard container extra class (same as container, but separate)
popup: '',
// default state
buttonDefault: 'ui-state-default ui-corner-all',
// hovered button
buttonHover: 'ui-state-hover',
// Action keys (e.g. Accept, Cancel, Tab, etc);
// this replaces "actionClass" option
buttonAction: 'ui-state-active',
// Active keys
// (e.g. shift down, meta keyset active, combo keys active)
buttonActive: 'ui-state-active',
// used when disabling the decimal button {dec}
// when a decimal exists in the input area
buttonDisabled: 'ui-state-disabled',
// {empty} button class name
buttonEmpty: 'ui-keyboard-empty'
},
// *** Useability ***
// Auto-accept content when clicking outside the
// keyboard (popup will close)
autoAccept: false,
// Auto-accept content even if the user presses escape
// (only works if `autoAccept` is `true`)
autoAcceptOnEsc: false,
// Prevents direct input in the preview window when true
lockInput: false,
// Prevent keys not in the displayed keyboard from being
// typed in
restrictInput: false,
// Additional allowed characters while restrictInput is true
restrictInclude: '', // e.g. 'a b foo \ud83d\ude38'
// Check input against validate function, if valid the
// accept button is clickable; if invalid, the accept
// button is disabled.
acceptValid: true,
// Auto-accept when input is valid; requires `acceptValid`
// set `true` & validate callback
autoAcceptOnValid: false,
// if acceptValid is true & the validate function returns
// a false, this option will cancel a keyboard close only
// after the accept button is pressed
cancelClose: true,
// tab to go to next, shift-tab for previous
// (default behavior)
tabNavigation: false,
// enter for next input; shift-enter accepts content &
// goes to next shift + "enterMod" + enter ("enterMod"
// is the alt as set below) will accept content and go
// to previous in a textarea
enterNavigation: false,
// mod key options: 'ctrlKey', 'shiftKey', 'altKey',
// 'metaKey' (MAC only)
// alt-enter to go to previous;
// shift-alt-enter to accept & go to previous
enterMod: 'altKey',
// if true, the next button will stop on the last
// keyboard input/textarea; prev button stops at first
// if false, the next button will wrap to target the
// first input/textarea; prev will go to the last
stopAtEnd: true,
// Set this to append the keyboard immediately after the
// input/textarea it is attached to. This option works
// best when the input container doesn't have a set width
// and when the "tabNavigation" option is true
appendLocally: false,
// When appendLocally is false, the keyboard will be appended
// to this object
appendTo: 'body',
// If false, the shift key will remain active until the
// next key is (mouse) clicked on; if true it will stay
// active until pressed again
stickyShift: false,
// Prevent pasting content into the area
preventPaste: false,
// caret places at the end of any text
caretToEnd: false,
// caret stays this many pixels from the edge of the input
// while scrolling left/right; use "c" or "center" to center
// the caret while scrolling
scrollAdjustment: 10,
// Set the max number of characters allowed in the input,
// setting it to false disables this option
maxLength: false,
// allow inserting characters @ caret when maxLength is set
maxInsert: true,
// Mouse repeat delay - when clicking/touching a virtual
// keyboard key, after this delay the key will start
// repeating
repeatDelay: 500,
// Mouse repeat rate - after the repeatDelay, this is the
// rate (characters per second) at which the key is
// repeated. Added to simulate holding down a real keyboard
// key and having it repeat. I haven't calculated the upper
// limit of this rate, but it is limited to how fast the
// javascript can process the keys. And for me, in Firefox,
// it's around 20.
repeatRate: 20,
// resets the keyboard to the default keyset when visible
resetDefault: false,
// Event (namespaced) on the input to reveal the keyboard.
// To disable it, just set it to ''.
openOn: 'focus',
// Event (namepaced) for when the character is added to the
// input (clicking on the keyboard)
keyBinding: 'mousedown touchstart',
// enable/disable mousewheel functionality
// enabling still depends on the mousewheel plugin
useWheel: true,
// combos (emulate dead keys)
// if user inputs `a the script converts it to à,
// ^o becomes ô, etc.
useCombos: true,
// if you add a new combo, you will need to update the
// regex below
combos: {
// uncomment out the next line, then read the Combos
//Regex section below
'<': { 3: '\u2665' }, // turn <3 into ♥ - change regex below
'a': { e: "\u00e6" }, // ae ligature
'A': { E: "\u00c6" },
'o': { e: "\u0153" }, // oe ligature
'O': { E: "\u0152" }
},
// *** Methods ***
// Callbacks - attach a function to any of these
// callbacks as desired
initialized: function(e, keyboard, el) {},
beforeVisible: function(e, keyboard, el) {},
visible: function(e, keyboard, el) {},
beforeInsert: function(e, keyboard, el, textToAdd) { return textToAdd; },
change: function(e, keyboard, el) {},
beforeClose: function(e, keyboard, el, accepted) {},
accepted: function(e, keyboard, el) {},
canceled: function(e, keyboard, el) {},
restricted: function(e, keyboard, el) {},
hidden: function(e, keyboard, el) {},
// called instead of base.switchInput
// Go to next or prev inputs
// goToNext = true, then go to next input;
// if false go to prev
// isAccepted is from autoAccept option or
// true if user presses shift-enter
switchInput: function(keyboard, goToNext, isAccepted) {},
/*
// build key callback
buildKey : function( keyboard, data ) {
/* data = {
// READ ONLY
isAction: [boolean] true if key is an action key
// name... may include decimal ascii value of character
// prefix = 'ui-keyboard-'
name : [string] key class name suffix
value : [string] text inserted (non-action keys)
title : [string] title attribute of key
action : [string] keyaction name
// html includes a <span> wrapping the text
html : [string] HTML of the key;
// DO NOT MODIFY THE ABOVE SETTINGS
// use to modify key HTML
$key : [object] jQuery selector of key already added to keyboard
}
* /
data.$key.html('<span class="ui-keyboard-text">Foo</span>');
return data;
},
*/
// this callback is called just before the "beforeClose"
// to check the value if the value is valid, return true
// and the keyboard will continue as it should (close if
// not always open, etc)
// if the value is not value, return false and the clear
// the keyboard value ( like this
// "keyboard.$preview.val('');" ), if desired
validate: function(keyboard, value, isClosing) {
return true;
}
})
// activate the typing extension
.addTyping({
showTyping: true,
delay: 250
});
/* Combos Regex -
You could change $.keyboard.comboRegex so that it applies to all
keyboards, but if a specific layout language has a comboRegex defined,
it has precidence over this setting. This regex is used to match combos
to combine, the first part looks for the accent/letter and the second
part matches the following letter so lets say you want to do something
crazy like turn "<3" into a heart. Add this to the
combos '<' : { 3: "\u2665" } and add a comma to the end if needed.
Then change the regex to this: /([<\'~\^\"ao])([a-z3])/mig; ( first part )( 2nd ) */ $.keyboard.language.love.comboRegex = /([<'~^"ao])([a-z3])/mig;
/* if you look close at the regex, all that was added was "<" to the
beginning of the first part; some characters need to be escaped with a
backslash in front because they mean something else in regex. The
second part has a 3 added after the 'a-z', so that should cover both
parts :P */
// Typing Extension
$('#icon').click(function() {
var kb = $('#keyboard').getkeyboard();
// typeIn( text, delay, callback );
kb.reveal().typeIn(simulateTyping, 500, function() {
// do something after text is added
// kb.accept();
});
});
});
`
and add a second keyboard input inside the div (in the html part): <input id="keyboard2" type="text" />
I still can't duplicate this issue (Windows 10 using Chrome, Brave, Firefox and Edge). I'm starting to wonder if you have a gaming keyboard or something that repeats keypresses faster? What OS & browser are you running it on?
thx for your anwer.
I tried it with google chrome on windows 11 with a "normal" dell bluetooth keyboard.
The issue only occures when there are more than one "virtual" keyboards with always open option.
Activity
pilz97 commentedon Jan 31, 2022
@Mottie you can reproduce the behaviour in the play ground easily.
Just put this inside the js + jquery part:
`/* VIRTUAL KEYBOARD DEMO - https://github.com/Mottie/Keyboard */
$(function() {
// text that is typed when when pressing the
// keyboard icon (actual code using .typeIn()
// is at the bottom of this code block
var simulateTyping = "Hello World!!1\b <3";
// create a new language (love, awww) by copying the english language
$.keyboard.language.love = $ .extend($.keyboard.language.en);
// file. we're doing this just for this demo, so we can add "<3" to the
// combo regex
$('#keyboard').keyboard({
// set this to ISO 639-1 language code to override language set by
// the layout: http://en.wikipedia.org/wiki/List_of_ISO_639-1_codes
// language defaults to ["en"] if not found
language: ['love'],
rtl: false,
/* Combos Regex -
You could change $.keyboard.comboRegex so that it applies to all
keyboards, but if a specific layout language has a comboRegex defined,
it has precidence over this setting. This regex is used to match combos
to combine, the first part looks for the accent/letter and the second
part matches the following letter so lets say you want to do something
crazy like turn "<3" into a heart. Add this to the
combos '<' : { 3: "\u2665" } and add a comma to the end if needed.
Then change the regex to this: /([<
\'~\^\"ao])([a-z3])/mig; ( first part )( 2nd ) */ $.keyboard.language.love.comboRegex = /([<'~^"ao])([a-z3])/mig;/* if you look close at the regex, all that was added was "<" to the
beginning of the first part; some characters need to be escaped with a
backslash in front because they mean something else in regex. The
second part has a 3 added after the 'a-z', so that should cover both
parts :P */
// Typing Extension
$('#icon').click(function() {
var kb = $('#keyboard').getkeyboard();
// typeIn( text, delay, callback );
kb.reveal().typeIn(simulateTyping, 500, function() {
// do something after text is added
// kb.accept();
});
});
});
`
and add a second keyboard input inside the div (in the html part):
<input id="keyboard2" type="text" />!important make the input via physical keyboard.

pilz97 commentedon Jan 31, 2022
I found an workarround but it's not that beautiful.
I modified the beforeInsert function:
Here i check that there has to be a delay between the inputs from more than 50ms
Mottie commentedon Jan 31, 2022
Hi @pilz97!
I still can't duplicate this issue (Windows 10 using Chrome, Brave, Firefox and Edge). I'm starting to wonder if you have a gaming keyboard or something that repeats keypresses faster? What OS & browser are you running it on?
pilz97 commentedon Jan 31, 2022
Hi @Mottie,
thx for your anwer.
I tried it with google chrome on windows 11 with a "normal" dell bluetooth keyboard.
The issue only occures when there are more than one "virtual" keyboards with always open option.