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MichaelCenger
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Fixes:

  • Changes to identity tags while offline (NM_Standalone) did not replicate to Clients if going online at some later point.
  • Changes to identity tags on the server before BeginPlay was called on the FlowComponent would never replicate to clients
  • Multiple calls to UFlowComponent::AddIdentityTag(s) or UFlowComponent::RemoveIdentityTag(s) within a single net update did not get replicated properly. It only would replicate the last of each respective operation.

Fixes:
- Changes to identity tags while offline (NM_Standalone) did not replicate to Clients if going online at some later point.
- Changes to identity tags on the server before BeginPlay was called on the FlowComponent would never replicate to clients
- Multiple calls to UFlowComponent::AddIdentityTag(s) or UFlowComponent::RemoveIdentityTag(s) within a single net update did not get replicated properly. It only would replicate the last of each respective operation.
@MothDoctor MothDoctor self-assigned this Apr 4, 2025
@MothDoctor MothDoctor merged commit 54475a0 into MothCocoon:5.x Apr 4, 2025
@MothDoctor
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Excellent, thank you for the improvements! :)

@MichaelCenger
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You're welcome!
If there are any issues or questions with it at some point, feel free to reach out to me via Github.

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2 participants