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Comprehensively update DOCUMENTATION.md for accuracy and completeness#12

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MostCromulent merged 1 commit intoYieldReworkfrom
claude/update-documentation-OorXS
Jan 29, 2026
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Comprehensively update DOCUMENTATION.md for accuracy and completeness#12
MostCromulent merged 1 commit intoYieldReworkfrom
claude/update-documentation-OorXS

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Applied 10 amendments to improve documentation quality:

CRITICAL FIXES:
1. Add missing YieldController.java to file lists and architecture
   - YieldController is a core component that was completely missing
   - Updated "New Files" section from 3 to 4 files

2. Add comprehensive Architecture section
   - Component hierarchy diagram showing GUI layer organization
   - Detailed explanation of YieldController, AbstractGuiGame interaction
   - Network independence architecture with multi-player scenarios
   - Complete data flow diagrams for all yield operations
   - File organization with clear component responsibilities

MODERATE IMPROVEMENTS:
3. Expand State Management section with delegation pattern
   - Show AbstractGuiGame's lazy initialization of YieldController
   - Document YieldCallback interface implementation
   - Add complete state map documentation from YieldController
   - Include mode-specific end condition table

4. Correct Modified Files count and descriptions
   - Updated from 14 to 13 files (removed EDocID, FButton, ProtocolMethod)
   - Improved descriptions to match actual implementation
   - Clarified that network protocol has no yield-specific changes

MINOR ENHANCEMENTS:
5. Clarify Yield Options Panel button layout
   - Document 2-row layout structure
   - Add visual feedback section
   - Note cleanup/discard phase button disabling

6. Add PlayerView lookup technical detail
   - Document TrackableTypes.PlayerViewType.lookup() usage
   - Explain Map key consistency requirement

7. Expand Smart Yield Suggestions section
   - Add preference names for each suggestion type
   - Document auto-suppression behavior in detail
   - Clarify when suggestions appear vs. don't appear
   - Explain yield button priority over suggestions

8. Add Initial Implementation changelog entry
   - Document YieldController architecture rationale
   - Explain delegate and callback pattern choices
   - Note lazy initialization strategy

9. Fix typo: Make "disabled" bold for clarity in interrupt section

10. Add comprehensive Troubleshooting section
    - Yield activation issues
    - Unexpected yield clearing
    - Smart suggestion behavior
    - Network play expectations
    - Performance considerations

The documentation now accurately reflects the codebase implementation,
includes the requested Architecture section explaining component
interactions, and provides helpful troubleshooting guidance for users.

https://claude.ai/code/session_01SBGxSAqnqbpVuEsinNtrnZ
@MostCromulent MostCromulent merged commit b100b93 into YieldRework Jan 29, 2026
@MostCromulent MostCromulent deleted the claude/update-documentation-OorXS branch January 29, 2026 23:32
MostCromulent added a commit that referenced this pull request Jan 30, 2026
Analyzer improvements:
- Add FailureMode enum (NONE, TIMEOUT, CHECKSUM_MISMATCH, EXCEPTION, INCOMPLETE)
- Track first error turn for each game
- Add failure mode classification based on log content
- Add error frequency analysis with normalization for grouping
- Add batch performance tracking (10 games per batch)
- Add turn distribution histogram for detecting early terminations
- Add failure pattern metrics (consecutive failures, half-to-half comparison)
- Add stability trend detection (STABLE vs DEGRADING)

New report sections:
- Turn Distribution table with early termination warnings
- Failure Mode Analysis with affected games
- Batch Performance with per-batch success rates
- Top Errors by frequency
- Failure Patterns with stability trend

Bug fixes:
- Fix timestamp extraction for new log filename format (run prefix)
- Fix timestamp filtering to include same-second logs

Add CLAUDE.md and .claude/ configuration to repository for session continuity.
Document Bug #12 (multiplayer desync) for investigation.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
MostCromulent added a commit that referenced this pull request Jan 30, 2026
Bug #12: Collection lookup failures in 3+ player games
- Split object creation into two phases in NetworkGuiGame.applyDelta()
- Phase 1a: Create all objects and register in tracker
- Phase 1b: Apply properties (cross-references now work)
- Added createObjectOnly() method for phase separation
- Fixed type name logging in NetworkTrackableDeserializer

Bug Card-Forge#13: Checksum mismatch due to player ordering
- Sort players by ID before computing checksum in DeltaSyncManager
- Sort players by ID before computing checksum in NetworkGuiGame
- Ensures consistent iteration order between server and client

Also fixed:
- Log file overwrites by adding batch number to filenames
- Updated log analyzer regex patterns for new naming format

Test results: 100% success rate, 0 checksum mismatches

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
MostCromulent added a commit that referenced this pull request Jan 30, 2026
Merges all code changes from dev branch excluding:
- testlogs/ (test artifacts)
- .documentation/ (internal docs)
- CLAUDE.md, .claude/ (AI assistant config)

Key changes included:
- Network debug logs now save to user directory (networklogs/)
- PreferencesStore pattern for network debug config
- Server-side AI option for multiplayer testing
- Multiplayer desync bug fixes (#12, Card-Forge#13)
- Enhanced test infrastructure and analysis tools

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
MostCromulent added a commit that referenced this pull request Feb 2, 2026
- Fix Bug #12/13 references in Debugging.md to prevent auto-linking
- Fix stray "2" at beginning of .gitignore

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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