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Rewriting OpenVK
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Rewriting OpenVK

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Mori-TM/README.md

Hi 👋, I'm Moritz Gooth

An indie developer from germany. Always interested in learning new things and the next challenge

mori-tm

Connect with me:

https://www.youtube.com/c/https:/www.youtube.com/channel/ucejb_vauopo2qjclit-dyeq gooth.de/moritz discord

Languages and Tools:

blender visual studio c vulkan opengl

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  1. Magma-Engine Magma-Engine Public

    A Game Engine written by Moritz Gooth using c/c++ and vulkan.

    C++ 40 8

  2. Wave Wave Public

    This are Self written Single Header files written in C with the Name Wave.

    C 2

  3. OpenVK OpenVK Public

    A framework over vulkan and may be opengl later

    C 7 2

  4. The-Legend-of-Zelda-Ocarina-of-Time-Nintendo-DS The-Legend-of-Zelda-Ocarina-of-Time-Nintendo-DS Public

    I try my best to recreate the legend of zelda ocarina of time for the nintendo ds

    C 16 2

  5. Vulkan-Tutorial-Advanced Vulkan-Tutorial-Advanced Public

    This is my own continuation of the https://vulkan-tutorial.com/

    C++ 12 6

  6. ImGui-Vulkan-backend-with-image-support ImGui-Vulkan-backend-with-image-support Public

    This is an ImGui vulkan backend written nearly from scratch that also works with Textures!

    C 11 4