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Malthus edited this page Sep 29, 2017 · 1 revision

TODO: Anything after Friday, January 6th.

Additions

Anomalies

  • Added Abandoned Mecha Anomaly
  • Added Ancient Factory Anomaly
  • Added Ancient Graveyard Anomaly
  • Added Crystal Pyramid Anomaly
  • Added Flight Recorder Anomaly
  • Added Hollow Asteroid Anomaly
  • Added Lava Fortress Anomaly
  • Added Solar Riches Anomaly
  • Added Star Colors Anomaly
  • Added Satellite Cloud Anomaly

Events

  • Added Accelerated Evolution Colony Event
  • Added Ancient Robots Colony Event
  • Added Lunar Gate Event
  • Added Sleepers Observation Post Event

Crisis

  • Imported LEX (Late Game Hardmode Events initiated by the player - won´t happen randomly)

Improvements and Fixes

  • Orila Quest (Extinct Abductors Quest 1)
    • changed reward ship to have "Sentient Battleship AI" to let it use its "Titan Beam" more often
    • added failsafe to ensure 4 systems are targeted (or spawned) after the first project
    • changed giant crystal to crystal country (was drone before accidently)
    • added new civic and accompanying special government form
  • introduced various new event pictures of which some have already been applied to existing events (many thanks to the artists)
  • Hidden Tundra Anomaly
    • now gets planet modifier, tile blockers and some ressources on planet class change
  • We are Gods Observation Post Event
    • changed meantime to happen to 5000 months (like vanilla observation post events) and made it happen max one time per empire instead of galaxy
    • fixed wrong localisation link for the second option
  • Eager Traders Event
    • changed MTTH to 30 days to prevent rare event overflow
    • changed it to happen only once per playthrough and not necessarily when meeting the first fitting civ
  • Star Survey will now only target safe systems
  • Spiritualist Pilgrimage
    • will now only happen with standard empires
    • will not happen while having closed borders or being rival
  • Elusive Carcosa
    • made it more likely to start (made the range of leader trait candidates broader and added a possible link to the sleepers event)
    • opinion modifier applied to all known default empires when receiving this reward and later when establishing contact
    • ensured a final message happens if a certain outcome is chosen
  • various minor fixes

Longform (goes in spoiler block)

  • Abandoned Mecha -- Old machines of war litter the ground of a devastated world. -By ForeDaMole and LamilLerran

  • Ancient Factory -- Discover the ruins of an automated mega-factory -By ForeMole and LamilLerran

  • Ancient Graveyard -- You have came across a burial ground from an unknown civilization. -By ViolentBeetle and BLimmie

  • Crystal Pyramid -- One of our scientists team has found an energy source deeply buried under ice and would like to investigate it. -By ForeDaMole and Tuttu

  • Flight Recorder -- You are picking up a repeating signal originating from an orbit around this star. -By ViolentBeetle and Blimmie

  • Hollow Asteroid -- An asteroid too big for its calculated mass may hold ancient secrets or dangers. -By ViolentBeetle and Malthus

  • Lava Fortress -- Someone has struck the earth on this inhabitable fiery world long ago. Digging deep for valuable treasures... -By ViolentBeetle and Malthus

  • Added Solar Riches --

  • Added Star Colors --

  • Satellite Cloud -- Our sensors indicate the presence of multiple solid structures in close proximity to the star. -By ViolentBeetle and Blimmie

  • Accelerated Evolution --

  • Ancient Robots -- Mining teams on one of your colonies discover remnants of a long gone civilization -By Asnys and Malthus

  • Lunar Gate -- The discovery of a new, unique element could allow us to build a wormhole nexus at one of our Moons. -By R3miel7 and Tuttu

  • Sleepers -- One of your observation posts reports unusual energy readings originating from below the surface of a primitive civilisation's planet. -By ViolentBeetle and Malthus

TODO: all the others

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