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@jordanlhunt
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I noticed the Scene.Dispose() does not set IsDisposed = true at the end of the function.

I noticed the Scene.Dispose() does not set IsDisposed = true at the end of the function.
@jordanlhunt jordanlhunt marked this pull request as ready for review November 8, 2025 14:47
@jordanlhunt jordanlhunt marked this pull request as draft November 8, 2025 14:53
@jordanlhunt jordanlhunt marked this pull request as ready for review November 8, 2025 14:53
@SimonDarksideJ
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Thoughts @AristurtleDev , and does this have impact on the sample/future chapters?

@AristurtleDev
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Thoughts @AristurtleDev , and does this have impact on the sample/future chapters?

@jordanlhunt 's find is correct, the IsDisposed should be set to true there and was missed.

The samples will need to be updated, i can handle that in a separate PR

@SimonDarksideJ SimonDarksideJ merged commit b8e6aae into MonoGame:main Nov 13, 2025
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3 participants