Skip to content

Add third method to open mgcb editor #103

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Merged
merged 2 commits into from
Feb 25, 2025
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
1 change: 1 addition & 0 deletions articles/getting_started/4_adding_content.md
Original file line number Diff line number Diff line change
Expand Up @@ -12,6 +12,7 @@ The [MGCB Editor](./tools/mgcb_editor.md) is used to organize and build content

- Double-clicking a "`.mgcb`" file from within the Visual Studio solution explorer (providing that you installed [MonoGame's Visual Studio extension](./2_choosing_your_ide_visual_studio.md#install-monogame-extension-for-visual-studio-2022)).
- Right-clicking a "`.mgcb`" file from within the Visual Studio code and selecting "Open in MGCB Editor" (provided you have installed the [VSCode extension](./2_choosing_your_ide_vscode.md#optional-install-the-monogame-for-vscode-extension))
- Use 'dotnet mgcb-editor' to open Editor, than open "`.mgcb`" file from menu.

Alternatively, you can build it [directly from source](https://github.com/MonoGame/MonoGame/tree/develop/Tools/MonoGame.Content.Builder.Editor) if needed.

Expand Down