I am a highly motivated and fast-learning software engineer with a strong passion for AI and a keen interest in working for a major tech company. I possess the ability to quickly grasp new concepts and technologies, enabling me to adapt and excel in dynamic work environments.
- Programming Languages: Python, C++ (Unreal Engine), JavaScript, TypeScript
- Libraries & Frameworks: CrewAI, LangChain, AutoGen, Django, Flask, python-ollama, Pycord, Pyglet, TKinter, PyPandoc, Pandas, MatPlotLib, Sphinx, PyFlyT, Gymnasium, Colossal-AI, cookiecutter, Fabric, MindsDB, Pytest, unit test, PyTorch, scikit-learn
- Areas of Interest: AI agents powered by LLMs, Deep Reinforcement Learning, Computer Vision
- Knights On Base: Developing an AI-powered TTRPG Game Master to provide an accessible and open tabletop RPG experience. (In Progress)
- ESX Bundle: Building a custom ESX drag & drop bundle for FiveM RP server owner. (In Progress)
I actively contribute to open-source libraries such as Pandas, MatPlotLib, and CrewAI on a daily basis, demonstrating my commitment to the developer community and continuous learning.
- Email: jeremie.escach74@gmail.com
I discovered my passion for programming at the age of 10 while playing Little Big Planet. The game's level creation system, which allowed players to "code" NPC brains using a simple block-like algorithm system, sparked my curiosity. After hearing the term "algorithm" in a tutorial, I researched it online and stumbled upon the Ruby on Rails documentation. From that moment on, I began coding using the documentation, igniting a lifelong passion for programming.