My real name is Lilou ALIDOR and MissBidule is my alias for all my creative stuff. I am a creative engineer graduated from IMAC where I was studying art and computer science.
These are some information about me :
- 💻 I'm currently looking for an internship in video game
- 👩🏽💻 I've learned C++, C#, OpenGL, ThreeJs, Java, PHP, HTML/CSS, SQL, Assembly, FORTRAN... and more
- 💭 I want to become a Video Game developper
- ❤️ I love the C++ language, video games, art, originality and creating stuff
- 🤔 I think programming is a form of art
- 👾 I describe myself as an original nerdy girl
If you'd like to see only my playable projects, you can directly go to my itch.io page ! In any case, here are some projects I've worked on the past few years :
Deadly Dressed : repo demo
Technologies : GDScript, godot
A mini game for an halloween themed Game Jam about dressing up corpses.
This game was made with the help of level designers and infographists in 2 days.
We were 3 developers and the goal is to patch up and dress corpses before giving them to their loved ones (mostly).
(Pictures coming later...)
Raytracing : repo
Technologies : C++, jpegLib, tinyObjLoader
Experimentations with raytracing in solo.
In there, you can render spheres, planes and obj with blinn-phong, transparency, reflection and refraction.
It allows to create scenes and render them directly in jpeg. Because of jpeglib actual limitations, it seems to only work on Unix OS.

DRO it : repo
Technologies : Flutter, Dart
Mobile Application done during my Erasmus semester to chat with drawings only.
I made the drawing board and most of the communication between the Back and the Front as well as many UI corrections.

Ponggy-Foot : no repo demo V2 demo V1
Technologies : Unity, C#
A mini game made during my 2023 internship as one of the company's app's monthly challenge.
It was a quick solo project but still fun to do. It's a mix between baby-foot and Pong.

Little cube world : repo
Technologies : C++, OpenGL, Open Asset Import Library
A duo project to experiment with 3D models, shadows, animations and shaders with OpenGL.
I made most of the project, from the models to the water and animation movements using Blender and the Assimp library.

BreakTime : repo demo
Technologies : Typescript
A GameJam "flash kind of" game about taking a break at work.
I made the animation system from sprites with an Object Oriented approach.

Grønn : repo demo French trailer
Technologies : C#, Unity
A serious game of mini games about the environment (in development).
My team and I made a game project for a teacher in order to raise awareness in a fun way about the actual problems linked to the environment and how we must act to face it.
I personnally made the planet's models and the 2 first mini-games.

Pokimac : repo
Technologies : C, C++, SDL
A pokemon like.
I've done all the SDL part and animation of the sprite. Using the code my teammate had done to optimize it and harmonize it with my overall code.

Childchemy : repo demo
Technologies : JavaScript
A GameJam game about mixing things.
I made the drag and drop part of the project in order to "mix" items.

Food vs Humanity : repo
Technologies : C++, SDL, OpenGL
A game of simple food blocks getting eaten by mouths.
I made all the implementation and the base game to link OpenGL with the SDL2 lib, and created the datas for the levels (collision and stuff).

Educolor : no repo
Technologies : Java
An educational game to teach kids how to draw.
This was a solo project, so I did all by myself using NetBeans.

Welcome in hell : no repo
Technologies : C++, OpenGL
A simple scene to work in OpenGL.
A solo project which allows me to manipulate Fragment and Vertex shaders.


