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Add new map "The four team wall" by Themostrandom01 #36
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Add new map "The four team wall" by Themostrandom01 #36
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If players like it, the possibility of farming apples could be developed on other maps. |
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My review to the code: |
All is fix ! |
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I tested your map again. local function on_new_match()
minetest.override_item("default:apple", {
after_dig_node = function(pos, oldnode, oldmeta, digger)
if old_after_dig then
old_after_dig(pos, oldnode, oldmeta, digger)
end
minetest.set_node(pos, {name = "ctf_map:apple_generator"})
local delay = math.random(apple_def.respawn_time_min, apple_def.respawn_time_max)
minetest.get_node_timer(pos):start(delay)
end,
})
end
local function on_match_end()
minetest.override_item("default:apple", {
after_dig_node = old_after_dig
})
end
ctf_api.register_on_new_match(function()
if ctf_map.current_map and ctf_map.current_map.name == MAP_NAME then
on_new_match()
end
end)
ctf_api.register_on_match_end(function()
if ctf_map.current_map and ctf_map.current_map.name == MAP_NAME then
on_match_end()
end
end) |
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The map is quite large, after the player respawns there is a long run to the wall, it is not very fun. |
I don't think this is a problem, players can actually take chests on the way. In addition, I tested on the map the wall, I put 12 seconds from the flag to the center and on mine 16 seconds (both with satima). So I think this is not a problem, if players complain about it then I will modify it, but otherwise I don't think it is necessary. |
more speed 1.2 -->1.3
This map is inspired by the maps “The Wall” and “The Impossible Wall.” There are four teams, each with 140 chests (40 of which are accessible at the end of the build time). I added apple farming to this map. When you collect an apple, it grows back after a certain amount of time, and you can collect tree shoots to increase production. Apples do not appear in classes or nade fights. Apple generators disappear if there are no blocks surrounding them. There are lots of minerals and therefore apples to encourage PvP.