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Undo a temporary hack-fix #30
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Undo a temporary hack-fix #30
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…re trying to use it
…ster-1.10.2-dev lets fix this up so it actually checks if a materials is enabled before registering spawn for it
…ster-1.10.2-dev fix to match rename/refactor of MMDLib embedded in BMe on 4/1
…ster-1.10.2-dev update to new MMDMaterial API
…ster-1.10.2-dev Update to MMDMaterial Internals changes and CreativeTabs API changes
OreSpawn Resync
…unning completely free of BaseMetals
…ster-1.11.2-dev Porting is fun!
…uilds of BMe (and will be in MMDLib)
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bah, something went wrong and the merge is pointing to the wrong branch |
Now that a more permanent fix is in place in the right spot, the temporary hack of having NetherMetals generate entries for Vanilla Materials that might be missing can go away.
Now Vanilla Materials will always be in the MMDMaterials registry.