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Change links from HTTP to HTTPS where possible (#187)
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ZebulanStanphill authored and tterrag1098 committed Sep 17, 2018
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2 changes: 1 addition & 1 deletion README.md
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# Documentation
This is the Read the docs MinecraftForge documentation, located at http://mcforge.readthedocs.org.
This is the Read the docs MinecraftForge documentation, located at https://mcforge.readthedocs.org.

It is intended to provide detailed documentation of Forge development. Javadocs will not be hosted here, however. They will be located at ...

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2 changes: 1 addition & 1 deletion docs/conventions/versioning.md
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Versioning
==========

In general projects, [Semantic Versioning](http://semver.org/) is often used (which has the format `MAJOR.MINOR.PATCH`). However, in the case of modding it may be more beneficial to use the format `MCVERSION-MAJORMOD.MAJORAPI.MINOR.PATCH`, to be able to differentiate between world-breaking and API-breaking changes of a mod.
In general projects, [Semantic Versioning](https://semver.org/) is often used (which has the format `MAJOR.MINOR.PATCH`). However, in the case of modding it may be more beneficial to use the format `MCVERSION-MAJORMOD.MAJORAPI.MINOR.PATCH`, to be able to differentiate between world-breaking and API-breaking changes of a mod.

Examples
--------
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2 changes: 1 addition & 1 deletion docs/effects/sounds.md
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Expand Up @@ -111,7 +111,7 @@ Note that each takes a `SoundEvent`, the ones registered above. Additionally, th
- **Server Behavior**: Method is client-only.
- **Usage**: Just like the ones in `World`, these two overrides in the player classes seem to be for code that runs together on both sides. The client handles playing the sound to the user, while the server handles everyone else hearing it without re-playing to the original user.

[wiki]: http://minecraft.gamepedia.com/Sounds.json
[wiki]: https://minecraft.gamepedia.com/Sounds.json
[registration]: ../concepts/registries.md#registering-things
[ResourceLocation]: ../concepts/resources.md#resourcelocation
[sides]: ../concepts/sides.md
2 changes: 1 addition & 1 deletion docs/gettingstarted/autoupdate.md
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Expand Up @@ -35,7 +35,7 @@ The JSON itself has a relatively simple format, given as follows:
This is fairly self-explanatory, but some notes:

* The link under `homepage` is the link the user will be shown when the mod is outdated.
* Forge uses an internal algorithm to determine whether one version String of your mod is "newer" than another. Most versioning schemes should be compatible, but see the `ComparableVersion` class if you are concerned about whether your scheme is supported. Adherence to [semantic versioning](http://semver.org/) is highly recommended.
* Forge uses an internal algorithm to determine whether one version String of your mod is "newer" than another. Most versioning schemes should be compatible, but see the `ComparableVersion` class if you are concerned about whether your scheme is supported. Adherence to [semantic versioning](https://semver.org/) is highly recommended.
* The changelog string can be separated into lines using `\n`. Some prefer to include a abbreviated changelog, then link to an external site that provides a full listing of changes.
* Manually inputting data can be chore. You can configure your `build.gradle` to automatically update this file when building a release, as Groovy has native JSON parsing support. Doing this is left as an exercise to the reader.

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2 changes: 1 addition & 1 deletion docs/gettingstarted/index.md
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Expand Up @@ -34,7 +34,7 @@ From Zero to Modding


[home directory]: https://en.wikipedia.org/wiki/Home_directory#Default_home_directory_per_operating_system "Default user's home folder location for different operation systems"
[files]: http://files.minecraftforge.net "Forge Files distribution site"
[files]: https://files.minecraftforge.net "Forge Files distribution site"

Terminal-free IntelliJ IDEA configuration
------------------------------------------
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4 changes: 2 additions & 2 deletions docs/gettingstarted/structuring.md
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Expand Up @@ -56,7 +56,7 @@ The default Gradle configuration replaces `${version}` with the project version,
| dependencies | [string] | `[]` | A list of modids. All of the listed mods will load *before* this one. If one is not present, nothing happens. |
| dependants | [string] | `[]` | A list of modids. All of the listed mods will load *after* this one. If one is not present, nothing happens. |

A good example `mcmod.info` that uses many of these properties is [BuildCraft](http://gist.github.com/anonymous/05ad9a1e0220bbdc25caed89ef0a22d2).
A good example `mcmod.info` that uses many of these properties is [BuildCraft](https://gist.github.com/anonymous/05ad9a1e0220bbdc25caed89ef0a22d2).

The Mod File
------------
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<a name="version-ranges" style="color: inherit; text-decoration: inherit">\* All version ranges use the [Maven Version Range Specification](https://maven.apache.org/enforcer/enforcer-rules/versionRanges.html).</a>

You can find an example mod in the [Forge src download](http://files.minecraftforge.net/).
You can find an example mod in the [Forge src download](https://files.minecraftforge.net/).

Keeping Your Code Clean Using Sub-packages
------------------------------------------
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2 changes: 1 addition & 1 deletion docs/index.md
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Expand Up @@ -8,4 +8,4 @@ This documentation is _only_ for Forge, **this is not a Java tutorial**.
Contribute to the docs at [GitHub].

[MinecraftForge]: http://minecraftforge.net
[GitHub]: http://github.com/MinecraftForge/Documentation
[GitHub]: https://github.com/MinecraftForge/Documentation
2 changes: 1 addition & 1 deletion docs/items/loot_tables.md
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Expand Up @@ -171,4 +171,4 @@ table.fillInventory(iinventory, world.rand, ctx);
!!! Note
This only works with `IInventory` for now.

[wiki]: http://minecraft.gamepedia.com/Loot_table
[wiki]: https://minecraft.gamepedia.com/Loot_table
2 changes: 1 addition & 1 deletion docs/models/blockstates/introduction.md
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Expand Up @@ -48,5 +48,5 @@ This is one case of 5. You can read this as "when east=true, use the model oak_f
[blockstate]: ../../blocks/states.md
[statemapper]: ../using.md#block-models
[Forge blockstate]: forgeBlockstates.md
[wiki]: http://minecraft.gamepedia.com/Model#Block_states
[wiki]: https://minecraft.gamepedia.com/Model#Block_states
[item blockstates]: ../using.md#blockstate-jsons-for-items
2 changes: 1 addition & 1 deletion docs/models/color.md
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Expand Up @@ -17,4 +17,4 @@ If an item inherits from the `builtin/generated` model, each layer ("layer0", "l

This registration must be done client-side, in the initialization phase.

[wiki]: http://minecraft.gamepedia.com/Model#Block_models
[wiki]: https://minecraft.gamepedia.com/Model#Block_models
2 changes: 1 addition & 1 deletion docs/models/files.md
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Expand Up @@ -40,7 +40,7 @@ Blitz3D Models

Forge adds a loader for the `.b3d` file format. To use these models, the resource domain must be registered through `B3DLoader.addDomain`. This loader accepts any model location that is in a registered domain and whose path ends in `.b3d`.

[JSON model format]: http://minecraft.gamepedia.com/Model#Block_models
[JSON model format]: https://minecraft.gamepedia.com/Model#Block_models
[overrides]: overrides.md
[blockstate JSON]: blockstates/introduction.md
[UV]: https://en.wikipedia.org/wiki/UV_mapping
2 changes: 1 addition & 1 deletion docs/models/overrides.md
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Expand Up @@ -49,4 +49,4 @@ item.addPropertyOverride(new IItemPropertyGetter() {
}
```

[format]: http://minecraft.gamepedia.com/Model#Item_models
[format]: https://minecraft.gamepedia.com/Model#Item_models
2 changes: 1 addition & 1 deletion docs/networking/index.md
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Expand Up @@ -12,5 +12,5 @@ There are a variety of techniques provided by Forge to facilitate communication
The simplest, for a new mod, would be [SimpleImpl][], where most of the complexity of the netty system is
abstracted away. It uses a message and handler style system.

[netty]: http://netty.io "Netty website"
[netty]: https://netty.io "Netty website"
[SimpleImpl]: simpleimpl.md "SimpleImpl in detail"
2 changes: 1 addition & 1 deletion forge_theme/base.html
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Expand Up @@ -115,7 +115,7 @@ <h2><a href="#" class="close-sidebar"><i class="fa fa-bars"></i></a> Navigation<
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