Hello! My name is Hristo Hristov, I am a software engineering student with interests in game and web development.
I have experience developing games in Unity, Godot, and Roblox, with my most successful game having over 26 million visits.
On the web, I specialize in modern, customer-centric sites that are fast, accessible, and future-proof, leveraging the latest frameworks and performance best practices.
- Graph Shortest Path Algorithms and their Applications — 64th Annual Scientific Conference, University of Ruse (2025) — Proceedings — 🏆 Best Paper (Crystal Prize)
- Hexagonal Software Architecture in Authoritative Server Games — Proceedings of University of Ruse, vol. 65 (2026) — Proceedings
- AI-Based Detection of Code Patterns Predisposing Automated Tests to Flakiness — 65th Annual Scientific Conference, University of Ruse (2026) — to appear
- The Runtime Cost of a Ports-and-Adapters Boundary in Authoritative Game Servers — (in preparation)
- Common-Code Removal as Preprocessing for Learned Source Code Plagiarism Detection — (early work)
- 🏆 Best Paper — Crystal Prize — Graph Shortest Path Algorithms and their Applications, 64th International Scientific Conference, University of Ruse (2025)
- 🏅 "Ruse – 21st Century" Award — Municipality of Ruse, for outstanding academic achievements (2025)
- 🥇🥈🥉 1st, 2nd & 3rd place — University programming competitions (2024–2026)
Email: hristo@fervorgames.com
LinkedIn: hristo-hristov-87203229b
Codeforces: hristov


