Skip to content

Miguel26-pixel/FEUP_SGI

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

SGI 2022/2023

Group T03G10

Name Number E-Mail
Carlos Veríssimo 201907716 up201907716@up.pt
Miguel Amorim 201907756 up201907756@up.pt

Projects

Scene

  • Initial Idea Inital Idea
  • Our scene consists on a replication of a pool
  • Link to the scene file
  • Below are the used primitives and some examples of how they were used:
    • MyRectangle
      • Tables and chairs by the pool
      • Walls
      • ...
    • MyCylinder
      • Table and chair legs
      • Tree branches and trunk
      • Shower
    • MySphere
      • Balls
      • Simulate tree leaves
    • MyTorus
      • Lifebuoy
    • MyTriangle
      • Pool bar sides

Issues/Problems

  • There were some difficulties on getting the torus right, but at the end, we were happy with result.
  • There were some misunderstanding related how the texture component should be specified, however, at the end everything became clear.

Some Screenshots

Top Left View

Top-Left

Bottom Right View

Bottom-Right

Pool Bar

Pool Bar

Shower Details

Shower


Our scene is a recreation of a small town public pool. There are two water zones: a pool and a jacuzi, a big grass field with pool chairs and tables to enjoy the sun. There's also a bar and the pool is surrounded by a beautiful garden, filled with trees.

For the second assigment, focusing on graphic techniques, we added a few animations, two of them are related to two people that were added to the scene. The other one is the waving of a flag. We also added a water shader to the pool. Walls, previously made with rectangles, were replaced with patches to improve visibility.

Link to the scene file

Strong points of our project

  • Complex animations, that include interaction between diffrent objects, for example, a person kicks a ball and it goes into the pool, which then interacts with the pool/jacuzi divider.
  • We make great use of the newly introduced primitive, the patch. It is used in many configurations, such as a flag, a barrel and even the walls of the scene.
  • We took the opportunity to add a water shader to the pool, which is a very interesting effect.
  • Besided the water shader, we also implemented shaders that highlight objects in the scene, through a periodical change in size and color of that object.
  • We also took the opportunity to organize the folders and files in a more organized way, which makes it easier to navigate through the project.
Implementation of a barrel, using NURBS

Video showing a person diving into the pool

Using shaders to highlight objects

Using the patch to make a river passage, in the form of a tent
Outside the bar Inside the bar

In the third assignment, we were asked to implement a checkers game. We decided to implement a 2 player game, where each player can play against the other. The game is played on a 8x8 board, where each player has 12 pieces. The pieces can move diagonally, and can only move forward. If a piece reaches the other side of the board, it becomes a king, and can move in any direction. The game ends when one of the players has no more pieces.

There are 4 scenes(themes), each with a different setting. These can be changed through the interface.

Links to the scenes:

Strong points of our project

Some of the main points of the project include:

  • Realistic rendering of the board and pieces (textures and materials).
  • Smooth animations, including the arc-like movement of the eaten pieces to the deposit.
  • Smooth transitions between the different views of the scene.
  • Visual feedback when selecting a piece as well as the possible tiles to move to.
  • Sound effects for the piece selection and movement.
  • Interface that allows the user to configure some aspects of the game, some of them include:
    • Theme of the scene
    • Automatic rotation of the camera when the turn changes
    • Setting the duration of the transitions between the different views of the scene
    • Setting the duration of the animations of the pieces
    • Setting the total time of the game
    • Setting the time that the player has to make a move
  • The interface also allows users to do the following actions:
    • Undo the last move
    • Restart the game
  • Complex and visually modern timer system that displays the time remaining for each player, as well as the total time of the game.
  • Spotlight that follows the movement of the moving piece.

Themes

Pool Space
Desert Underwater

Board Elements

Checker Board

Interface and Timer


About

No description, website, or topics provided.

Resources

Stars

Watchers

Forks

Packages

No packages published

Contributors 3

  •  
  •  
  •