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Update gamepad raw input event explainer based on prototype implementation
This CL updates the explainer to reflect insights gained from the
prototype implementation:

Clarify event dispatch model:

  • Event inherits from Gamepad object rather than the event itself
  • Removed Gamepad snapshot attribute
  • There is no longer a need for a Gamepad live object therefore Events dispatch on Window object instead of Gamepad (matching implemented IDL)
  • Update examples to reflect actual event target.

Align examples with actual IDL:

  • Added touchesChanged property in the event.
  • Corrected name of the event.

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