title | description | author | ms.author | ms.date | ms.topic | keywords | ms.localizationpriority |
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Getting started tutorials - 1. Introduction to the Getting started tutorials |
This course shows you how to use the Mixed Reality Toolkit (MRTK) to create a mixed reality application from scratch. |
jessemcculloch |
jemccull |
07/01/2020 |
article |
mixed reality, unity, tutorial, hololens, MRTK, mixed reality toolkit, solvers, eye-tracking, voice commands |
high |
Welcome to the Getting Started tutorial series! Over the course of these tutorials, you'll learn about the Mixed Reality Toolkit (MRTK) and some of the features it has to offer. You'll also build a mixed reality experience where the user can explore a hologram modeled after NASA's Mars Curiosity Rover. By the end of this series, you'll have a firm grasp of MRTK and how it can speed up your development process.
Tutorials in this series are meant to be sequential, so please go through them in the correct order:
- Introduction (You're already here)
- Initializing your project and deploying your first application
- Configuring the MRTK profiles
- Positioning objects in the scene
- Creating dynamic content using Solvers
- Creating user interfaces
- Interacting with 3D objects
- Using eye-tracking
- Using voice commands
- Learn how to configure Unity for MRTK
- Learn how to build and deploy to your device
- Learn how to use some of MRTK's key features
- Create a complete mixed reality experience
- A Windows 10 PC configured with the correct tools installed
- Windows 10 SDK 10.0.18362.0 or later
- A HoloLens 2 device configured for development
- Unity Hub with Unity 2019 LTS installed and the Universal Windows Platform Build Support module added
Caution
The recommended MRTK version for this tutorial series is MRTK 2.4.0.
Caution
The recommended Unity version for this tutorial series is Unity 2019 LTS. This supersedes any Unity version requirements stated in the prerequisites linked above.
[!div class="nextstepaction"] Next Tutorial: 2. Initializing your project and deploying your first application