Skip to content

Latest commit

 

History

History
323 lines (221 loc) · 24.7 KB

File metadata and controls

323 lines (221 loc) · 24.7 KB

Unity logo banner

1. Download the latest version

We recommend the Unity LTS (Long Term Support) stream as the best version to use when starting new projects, updating to its latest revision to pick up the latest stable fixes.

  • The current recommendation is to use Unity 2019, which is the LTS build required for MRTK v2 below.
  • If you need to use a different version of Unity for specific reasons, Unity supports side-by-side installs of different versions.

2. Import Mixed Reality Toolkit (MRTK)

MRTK

Mixed Reality Toolkit (MRTK) is an open-source, cross-platform development kit for mixed reality applications. MRTK provides a cross-platform input system, foundational components, and common building blocks for spatial interactions. The toolkit is intended to accelerate the development of applications targeting Microsoft HoloLens, Windows Mixed Reality immersive (VR) headsets, and the OpenVR platform.

For installation, we recommend completing the Getting Started section of our curated Unity development journey. If you're already following the Unity development journey, finish up the rest of the setup steps listed below and continue on to the HoloLens 2 Getting Started tutorials.

Important

Note that installation instructions are targeted for the latest stable combination of MRTK and Unity releases, which are MRTK 2.4.0 and Unity 2019.3.15.

Note

If you don't want to use MRTK for Unity, you'll need to script all interactions and behaviors yourself.

:::row::: :::column::: Unity banner
Mixed Reality Toolkit-Unity (GitHub)

:::column-end::: :::row-end:::

Other tools [optional]

3. Set up your PC for Mixed Reality development

The Windows 10 SDK works best on the Windows 10 operating system. This SDK is also supported on Windows 8.1, Windows 8, Windows 7, Windows Server 2012, Windows Server 2008 R2. Note that not all tools are supported on older operating systems.

Note

You can develop and deploy your apps for HoloLens, VR immersive headsets, or both. Make sure you fulfill the requirements below depending on your needs.

For HoloLens development

When setting up your development PC for HoloLens development, please make sure it meets the system requirements for both Unity and Visual Studio. If you want to run your app on a HoloLens device, you need to follow the Windows Device Portal setup instructions. If you plan on using the HoloLens emulator, you'll want to make sure your PC meets the HoloLens emulator system requirements as well.

To get started with the HoloLens emulator, see Using the HoloLens emulator.

If you plan to develop for both HoloLens and Windows Mixed Reality immersive (VR) headsets, use the system recommendations and requirements in the section below.

HoloLens troubleshooting

Setting Developer Mode is grayed out

If you're running into issues enabling Developer Mode on your device you might not be the device owner. In multi-user mode, the person who uses the device first is the device owner - any subsequent users won't have the required permissions to enable Developer Mode or other configuration changes. However, there is an exception where the first user may not be the device owner in an Autopilot environment, which is detailed in the HoloLens security documentation.

Possible solutions include:

Note

You can learn more about device management in the HoloLens device management overview.

I can't deploy over USB

If you're not able to deploy an application directly over USB, make sure you've met all the installation requirements listed above and follow our step-by-step tutorial.

Immersive (VR) headset requirements

Note

The following guidelines are the current minimum and recommended specs for your immersive (VR) headset development PC, and are updated regularly.

Warning

Do not confuse this with the minimum PC hardware compatibility guidelines, which outlines the consumer PC specs to which you should target your immersive (VR) headset app or game.

If you're using a Reverb G2 headset, download the Microsoft-Valve OpenXR plugin (TODO: // Need link).

If your immersive headset development PC does not have full-sized HDMI and/or USB 3.0 ports, you'll need adapters to connect your headset.

There are currently known issues with some hardware configurations, particularly notebooks that have hybrid graphics.

Minimum Recommended
Processor Notebook: Intel Mobile Core i5 7th generation CPU, Dual-Core with Hyper Threading Desktop: Intel Desktop i5 6th generation CPU, Dual-Core with Hyper Threading OR AMD FX4350 4.2Ghz Quad-Core equivalent Desktop: Intel Desktop i7 6th generation (6 Core) OR AMD Ryzen 5 1600 (6 Core, 12 threads)
GPU Notebook: NVIDIA GTX 965M, AMD RX 460M (2GB) equivalent or greater DX12 capable GPU Desktop: NVIDIA GTX 960/1050, AMD Radeon RX 460 (2GB) equivalent or greater DX12 capable GPUDesktop: NVIDIA GTX 980/1060, AMD Radeon RX 480 (2GB) equivalent or greater DX12 capable GPU
GPU driver WDDM version WDDM 2.2 driver
Thermal Design Power 15W or greater
Graphics display ports 1x available graphics display port for headset (HDMI 1.4 or DisplayPort 1.2 for 60Hz headsets, HDMI 2.0 or DisplayPort 1.2 for 90Hz headsets)
Display resolution Resolution: SVGA (800x600) or greater Bit depth: 32 bits of color per pixel
Memory 8 GB of RAM or greater 16 GB of RAM or greater
Storage >10 GB additional free space
USB Ports 1x available USB port for headset (USB 3.0 Type-A) Note: USB must supply a minimum of 900mA
Bluetooth Bluetooth 4.0 (for accessory connectivity)

If you're new to MRTK development with Unity, we recommend following our curated Unity development journey:

[!div class="nextstepaction"] Start your Unity journey

Next Development Checkpoint

If you're following the Unity development checkpoint journey we've laid out, your next task is to work through our HoloLens 2 tutorial series.

[!div class="nextstepaction"] HoloLens 2 tutorial series

You can always go back to the Unity development checkpoints at any time.

Unreal

1. Download the latest version

We recommend installing Unreal Engine version 4.25 or later to take full advantage of built-in HoloLens support.

2. Import Mixed Reality Toolkit (MRTK)

MRTK

Mixed Reality Toolkit (MRTK) is an open-source, cross-platform development kit for mixed reality applications. MRTK provides a cross-platform input system, foundational components, and common building blocks for spatial interactions. The toolkit is intended to accelerate the development of applications targeting Microsoft HoloLens, Windows Mixed Reality immersive (VR) headsets, and the OpenVR platform.

For installation, we recommend completing the Getting Started section of our curated Unreal development journey. If you're already following the Unreal development journey, finish up the rest of the setup steps listed below and continue on to the HoloLens 2 Getting Started tutorials.

:::row::: :::column::: Unity logo image
Mixed Reality Toolkit-Unreal (GitHub)

:::column-end::: :::row-end:::

Note

If you don't want to use MRTK for Unreal, you'll need to script all interactions and behaviors yourself.

Other tools [optional]

3. Set up your PC for mixed reality development

The Windows 10 SDK works best on the Windows 10 operating system. This SDK is also supported on Windows 8.1, Windows 8, Windows 7, Windows Server 2012, Windows Server 2008 R2. Note that not all tools are supported on older operating systems.

Note

You can develop and deploy your apps for HoloLens, VR immersive headsets, or both. Make sure you fulfill the requirements below depending on your needs.

For HoloLens development

When setting up your development PC for HoloLens development, please make sure you meet the system requirements for Unreal and and Visual Studio. If you want to run your app on a HoloLens device, you need to follow the Windows Device Portal setup instructions. If you plan on using the HoloLens emulator, you'll want to make sure your PC meets the HoloLens emulator system requirements as well.

If you plan to develop for both HoloLens and Windows Mixed Reality immersive (VR) headsets, use the system recommendations and requirements in the section below.

HoloLens troubleshooting

Setting Developer Mode is grayed out

If you're running into issues enabling Developer Mode on your device you might not be the device owner. In multi-user mode, the person who uses the device first is the device owner - any subsequent users won't have the required permissions to enable Developer Mode or other configuration changes. However, there is an exception where the first user may not be the device owner in an Autopilot environment, which is detailed in the HoloLens security documentation.

Possible solutions include:

Note

You can learn more about device management in the HoloLens device management overview.

I can't deploy over USB

If you're not able to deploy an application directly over USB, make sure you've met all the installation requirements listed above and follow our step-by-step tutorial.

Immersive (VR) headset requirements

Note

The following guidelines are the current minimum and recommended specs for your immersive (VR) headset development PC, and are updated regularly.

Warning

Do not confuse this with the minimum PC hardware compatibility guidelines, which outlines the consumer PC specs to which you should target your immersive (VR) headset app or game.

If you're using a Reverb G2 headset, download the Microsoft-Valve OpenXR plugin (TODO: // Need link).

If your immersive headset development PC does not have full-sized HDMI and/or USB 3.0 ports, you'll need adapters to connect your headset.

There are currently known issues with some hardware configurations, particularly notebooks that have hybrid graphics.

Minimum Recommended
Processor Notebook: Intel Mobile Core i5 7th generation CPU, Dual-Core with Hyper Threading Desktop: Intel Desktop i5 6th generation CPU, Dual-Core with Hyper Threading OR AMD FX4350 4.2Ghz Quad-Core equivalent Desktop: Intel Desktop i7 6th generation (6 Core) OR AMD Ryzen 5 1600 (6 Core, 12 threads)
GPU Notebook: NVIDIA GTX 965M, AMD RX 460M (2GB) equivalent or greater DX12 capable GPU Desktop: NVIDIA GTX 960/1050, AMD Radeon RX 460 (2GB) equivalent or greater DX12 capable GPUDesktop: NVIDIA GTX 980/1060, AMD Radeon RX 480 (2GB) equivalent or greater DX12 capable GPU
GPU driver WDDM version WDDM 2.2 driver
Thermal Design Power 15W or greater
Graphics display ports 1x available graphics display port for headset (HDMI 1.4 or DisplayPort 1.2 for 60Hz headsets, HDMI 2.0 or DisplayPort 1.2 for 90Hz headsets)
Display resolution Resolution: SVGA (800x600) or greater Bit depth: 32 bits of color per pixel
Memory 8 GB of RAM or greater 16 GB of RAM or greater
Storage >10 GB additional free space
USB Ports 1x available USB port for headset (USB 3.0 Type-A) Note: USB must supply a minimum of 900mA
Bluetooth Bluetooth 4.0 (for accessory connectivity)

If you're new to MRTK development with Unreal, we recommend following our curated Unreal development journey:

[!div class="nextstepaction"] Start your Unreal journey

Next Development Checkpoint

If you're following the Unreal development checkpoint journey we've laid out, your next task is to work through our HoloLens 2 tutorial series.

[!div class="nextstepaction"] HoloLens 2 tutorial series

You can always go back to the Unreal development checkpoints at any time.

Native app development

Native OpenXR development doesn't have an engine for you to download. You can find everything you need to begin development in the Getting started with OpenXR document.

1. Set up your PC for mixed reality development

The Windows 10 SDK works best on the Windows 10 operating system. This SDK is also supported on Windows 8.1, Windows 8, Windows 7, Windows Server 2012, Windows Server 2008 R2. Note that not all tools are supported on older operating systems.

For HoloLens development

When setting up your development PC for HoloLens development, please make sure you meet the system requirements for Visual Studio. If you want to run your app on a HoloLens device, you need to follow the Windows Device Portal setup instructions. If you plan on using the HoloLens emulator, you'll want to make sure your PC meets the HoloLens emulator system requirements as well.

If you plan to develop for both HoloLens and Windows Mixed Reality immersive (VR) headsets, use the system recommendations and requirements in the section below.

Note

You can develop and deploy your apps for HoloLens, VR immersive headsets, or both. Make sure you fulfill the requirements below depending on your needs.

HoloLens troubleshooting

Setting Developer Mode is grayed out

If you're running into issues enabling Developer Mode on your device you might not be the device owner. In multi-user mode, the person who uses the device first is the device owner - any subsequent users won't have the required permissions to enable Developer Mode or other configuration changes. However, there is an exception where the first user may not be the device owner in an Autopilot environment, which is detailed in the HoloLens security documentation.

Possible solutions include:

Note

You can learn more about device management in the HoloLens device management overview.

Immersive (VR) headset requirements

Note

The following guidelines are the current minimum and recommended specs for your immersive (VR) headset development PC, and are updated regularly.

Warning

Do not confuse this with the minimum PC hardware compatibility guidelines, which outlines the consumer PC specs to which you should target your immersive (VR) headset app or game.

If your immersive headset development PC does not have full-sized HDMI and/or USB 3.0 ports, you'll need adapters to connect your headset.

There are currently known issues with some hardware configurations, particularly notebooks that have hybrid graphics.

Minimum Recommended
Processor Notebook: Intel Mobile Core i5 7th generation CPU, Dual-Core with Hyper Threading Desktop: Intel Desktop i5 6th generation CPU, Dual-Core with Hyper Threading OR AMD FX4350 4.2Ghz Quad-Core equivalent Desktop: Intel Desktop i7 6th generation (6 Core) OR AMD Ryzen 5 1600 (6 Core, 12 threads)
GPU Notebook: NVIDIA GTX 965M, AMD RX 460M (2GB) equivalent or greater DX12 capable GPU Desktop: NVIDIA GTX 960/1050, AMD Radeon RX 460 (2GB) equivalent or greater DX12 capable GPUDesktop: NVIDIA GTX 980/1060, AMD Radeon RX 480 (2GB) equivalent or greater DX12 capable GPU
GPU driver WDDM version WDDM 2.2 driver
Thermal Design Power 15W or greater
Graphics display ports 1x available graphics display port for headset (HDMI 1.4 or DisplayPort 1.2 for 60Hz headsets, HDMI 2.0 or DisplayPort 1.2 for 90Hz headsets)
Display resolution Resolution: SVGA (800x600) or greater Bit depth: 32 bits of color per pixel
Memory 8 GB of RAM or greater 16 GB of RAM or greater
Storage >10 GB additional free space
USB Ports 1x available USB port for headset (USB 3.0 Type-A) Note: USB must supply a minimum of 900mA
Bluetooth Bluetooth 4.0 (for accessory connectivity)

If you're new to Native development with MRTK, we recommend following our curated Native development journey:

[!div class="nextstepaction"] Start your Native journey

Next Development Checkpoint

If you're following the Native development checkpoint journey we've laid out, your next task is to configure your development environment for HoloLens 2.

[!div class="nextstepaction"] Setup for HoloLens 2

You can always go back to the Native development checkpoints at any time.