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Anchor Aura rewrite #5434
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Anchor Aura rewrite #5434
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* Completely overhauls Anchor Aura, changing it to be similiar to crystal aura in how it processes.
Drafted as I need to add in proper configurable delays between placing the anchor -> inputting glowstone -> breaking the anchor. ATM inputting glowstone and breaking the anchor is attempted on the same tick, which can flag anti-cheats and cause the player to be disconnected. |
Minecraft_.1.21.4.-.Multiplayer.3rd-party.Server.2025-06-14.09-04-23.mp4after the fixes, anchor aura now performs flawlessly on servers. heres a demonstration on constantiam.net |
Updated to 1.21.8, waiting for review |
Type of change
Description
This new anchor aura is similar to Crystal Aura in functionality- it finds the most optimal area around the target by using the blockiterator. Previously it would choose from a list of pre-set offsets, which was very shoddy.
New settings have been added so that the Anchor Aura can be configured depending on the server's level of anti-cheat.
Air Place
If the server doesn't allow air placement, it can be turned off.Walls Range
Allows for raycasting to affect where anchors can be placed/broken.Place
Automatic placement can be turned off so that the anchor aura is used only to break any anchors you place manually.Related issues
resolves #5088, and somewhat addresses #2930
How Has This Been Tested?
Minecraft__1.21.4_-_Singleplayer_2025-05-26_04-06-17.mp4
Checklist: