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Hi all, I'm very curious if anyone has made any attempt to make an anisotropic offset operation using meshlib. As I see it there is a set of two operations that would be very valuable but not seen very often in practice:
- Offsetting a shape in a single direction
- Offsetting a shape in all but a single direction (e.g. in-plane offsetting)
I'm not sure if this is something that could be made on-top any of the current functions or would require more low level changes to be made.
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