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Enumerations
Niphyr edited this page Oct 2, 2020
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2 revisions
There are numerous enumerations used throughout for lookups and switch/case statements. Most are found in data_enums.hh (dbc based), some useful ones are also in sc_enums.hpp (simc specific).
https://github.com/simulationcraft/simc/blob/shadowlands/engine/dbc/data_enums.hh
https://github.com/simulationcraft/simc/blob/shadowlands/engine/sc_enums.hpp
stat_e is from sc_enums.hpp.
View enum
enum stat_e
{
STAT_NONE = 0,
STAT_STRENGTH,
STAT_AGILITY,
STAT_STAMINA,
STAT_INTELLECT,
STAT_SPIRIT,
STAT_AGI_INT,
STAT_STR_AGI,
STAT_STR_INT,
STAT_STR_AGI_INT,
STAT_HEALTH,
STAT_MANA,
STAT_RAGE,
STAT_ENERGY,
STAT_FOCUS,
STAT_RUNIC,
STAT_MAX_HEALTH,
STAT_MAX_MANA,
STAT_MAX_RAGE,
STAT_MAX_ENERGY,
STAT_MAX_FOCUS,
STAT_MAX_RUNIC,
STAT_SPELL_POWER,
STAT_ATTACK_POWER,
STAT_EXPERTISE_RATING,
STAT_EXPERTISE_RATING2,
STAT_HIT_RATING,
STAT_HIT_RATING2,
STAT_CRIT_RATING,
STAT_HASTE_RATING,
STAT_MASTERY_RATING,
STAT_VERSATILITY_RATING,
STAT_LEECH_RATING,
STAT_SPEED_RATING,
STAT_AVOIDANCE_RATING,
STAT_CORRUPTION,
STAT_CORRUPTION_RESISTANCE,
STAT_ARMOR,
STAT_BONUS_ARMOR,
STAT_RESILIENCE_RATING,
STAT_DODGE_RATING,
STAT_PARRY_RATING,
STAT_BLOCK_RATING, // Block CHANCE rating. Block damage reduction is in player_t::composite_block_reduction()
STAT_PVP_POWER,
STAT_WEAPON_DPS,
STAT_WEAPON_OFFHAND_DPS,
STAT_ALL,
STAT_MAX
};item_mod_type is from data_enums.hh.
View enum
enum item_mod_type {
ITEM_MOD_NONE = -1,
ITEM_MOD_MANA = 0,
ITEM_MOD_HEALTH = 1,
ITEM_MOD_AGILITY = 3,
ITEM_MOD_STRENGTH = 4,
ITEM_MOD_INTELLECT = 5,
ITEM_MOD_SPIRIT = 6,
ITEM_MOD_STAMINA = 7,
ITEM_MOD_DEFENSE_SKILL_RATING = 12,
ITEM_MOD_DODGE_RATING = 13,
ITEM_MOD_PARRY_RATING = 14,
ITEM_MOD_BLOCK_RATING = 15,
ITEM_MOD_HIT_MELEE_RATING = 16,
ITEM_MOD_HIT_RANGED_RATING = 17,
ITEM_MOD_HIT_SPELL_RATING = 18,
ITEM_MOD_CRIT_MELEE_RATING = 19,
ITEM_MOD_CRIT_RANGED_RATING = 20,
ITEM_MOD_CRIT_SPELL_RATING = 21,
ITEM_MOD_CORRUPTION = 22,
ITEM_MOD_CORRUPTION_RESISTANCE = 23, // TODO: Guess
ITEM_MOD_BONUS_STAT_1 = 24,
ITEM_MOD_BONUS_STAT_2 = 25,
ITEM_MOD_CRIT_TAKEN_RANGED_RATING = 26,
ITEM_MOD_CRIT_TAKEN_SPELL_RATING = 27,
ITEM_MOD_HASTE_MELEE_RATING = 28,
ITEM_MOD_HASTE_RANGED_RATING = 29,
ITEM_MOD_HASTE_SPELL_RATING = 30,
ITEM_MOD_HIT_RATING = 31,
ITEM_MOD_CRIT_RATING = 32,
ITEM_MOD_HIT_TAKEN_RATING = 33,
ITEM_MOD_CRIT_TAKEN_RATING = 34,
ITEM_MOD_RESILIENCE_RATING = 35,
ITEM_MOD_HASTE_RATING = 36,
ITEM_MOD_EXPERTISE_RATING = 37,
ITEM_MOD_ATTACK_POWER = 38,
ITEM_MOD_RANGED_ATTACK_POWER = 39,
ITEM_MOD_VERSATILITY_RATING = 40,
ITEM_MOD_SPELL_HEALING_DONE = 41, // deprecated
ITEM_MOD_SPELL_DAMAGE_DONE = 42, // deprecated
ITEM_MOD_MANA_REGENERATION = 43,
ITEM_MOD_ARMOR_PENETRATION_RATING = 44,
ITEM_MOD_SPELL_POWER = 45,
ITEM_MOD_HEALTH_REGEN = 46,
ITEM_MOD_SPELL_PENETRATION = 47,
ITEM_MOD_BLOCK_VALUE = 48,
ITEM_MOD_MASTERY_RATING = 49,
ITEM_MOD_EXTRA_ARMOR = 50,
ITEM_MOD_FIRE_RESISTANCE = 51,
ITEM_MOD_FROST_RESISTANCE = 52,
ITEM_MOD_HOLY_RESISTANCE = 53,
ITEM_MOD_SHADOW_RESISTANCE = 54,
ITEM_MOD_NATURE_RESISTANCE = 55,
ITEM_MOD_ARCANE_RESISTANCE = 56,
ITEM_MOD_PVP_POWER = 57,
ITEM_MOD_MULTISTRIKE_RATING = 59,
ITEM_MOD_READINESS_RATING = 60,
ITEM_MOD_SPEED_RATING = 61,
ITEM_MOD_LEECH_RATING = 62,
ITEM_MOD_AVOIDANCE_RATING = 63,
ITEM_MOD_INDESTRUCTIBLE = 64,
ITEM_MOD_WOD_5 = 65,
ITEM_MOD_WOD_6 = 66,
ITEM_MOD_STRENGTH_AGILITY_INTELLECT = 71,
ITEM_MOD_STRENGTH_AGILITY = 72,
ITEM_MOD_AGILITY_INTELLECT = 73,
ITEM_MOD_STRENGTH_INTELLECT = 74,
};item_class is from data_enums.hh.
View enum
enum item_class
{
ITEM_CLASS_CONSUMABLE = 0,
ITEM_CLASS_CONTAINER = 1,
ITEM_CLASS_WEAPON = 2,
ITEM_CLASS_GEM = 3,
ITEM_CLASS_ARMOR = 4,
ITEM_CLASS_REAGENT = 5,
ITEM_CLASS_PROJECTILE = 6,
ITEM_CLASS_TRADE_GOODS = 7,
ITEM_CLASS_GENERIC = 8,
ITEM_CLASS_RECIPE = 9,
ITEM_CLASS_MONEY = 10,
ITEM_CLASS_QUIVER = 11,
ITEM_CLASS_QUEST = 12,
ITEM_CLASS_KEY = 13,
ITEM_CLASS_PERMANENT = 14,
ITEM_CLASS_MISC = 15,
ITEM_CLASS_GLYPH = 16
};item_subclass_weapon is from data_enums.hh.
View enum
enum item_subclass_weapon
{
ITEM_SUBCLASS_WEAPON_AXE = 0,
ITEM_SUBCLASS_WEAPON_AXE2 = 1,
ITEM_SUBCLASS_WEAPON_BOW = 2,
ITEM_SUBCLASS_WEAPON_GUN = 3,
ITEM_SUBCLASS_WEAPON_MACE = 4,
ITEM_SUBCLASS_WEAPON_MACE2 = 5,
ITEM_SUBCLASS_WEAPON_POLEARM = 6,
ITEM_SUBCLASS_WEAPON_SWORD = 7,
ITEM_SUBCLASS_WEAPON_SWORD2 = 8,
ITEM_SUBCLASS_WEAPON_WARGLAIVE = 9,
ITEM_SUBCLASS_WEAPON_STAFF = 10,
ITEM_SUBCLASS_WEAPON_EXOTIC = 11,
ITEM_SUBCLASS_WEAPON_EXOTIC2 = 12,
ITEM_SUBCLASS_WEAPON_FIST = 13,
ITEM_SUBCLASS_WEAPON_MISC = 14,
ITEM_SUBCLASS_WEAPON_DAGGER = 15,
ITEM_SUBCLASS_WEAPON_THROWN = 16,
ITEM_SUBCLASS_WEAPON_SPEAR = 17,
ITEM_SUBCLASS_WEAPON_CROSSBOW = 18,
ITEM_SUBCLASS_WEAPON_WAND = 19,
ITEM_SUBCLASS_WEAPON_FISHING_POLE = 20,
ITEM_SUBCLASS_WEAPON_INVALID = 31
};item_subclass_armor is from data_enums.hh.
View enum
enum item_subclass_armor
{
ITEM_SUBCLASS_ARMOR_MISC = 0,
ITEM_SUBCLASS_ARMOR_CLOTH = 1,
ITEM_SUBCLASS_ARMOR_LEATHER = 2,
ITEM_SUBCLASS_ARMOR_MAIL = 3,
ITEM_SUBCLASS_ARMOR_PLATE = 4,
ITEM_SUBCLASS_ARMOR_COSMETIC = 5,
ITEM_SUBCLASS_ARMOR_SHIELD = 6,
ITEM_SUBCLASS_ARMOR_LIBRAM = 7,
ITEM_SUBCLASS_ARMOR_IDOL = 8,
ITEM_SUBCLASS_ARMOR_TOTEM = 9,
ITEM_SUBCLASS_ARMOR_SIGIL = 10,
ITEM_SUBCLASS_ARMOR_RELIC = 11
};item_subclass_consumable is from data_enums.hh.
View enum
enum item_subclass_consumable
{
ITEM_SUBCLASS_CONSUMABLE = 0,
ITEM_SUBCLASS_POTION = 1,
ITEM_SUBCLASS_ELIXIR = 2,
ITEM_SUBCLASS_FLASK = 3,
ITEM_SUBCLASS_SCROLL = 4,
ITEM_SUBCLASS_FOOD = 5,
ITEM_SUBCLASS_ITEM_ENHANCEMENT = 6,
ITEM_SUBCLASS_BANDAGE = 7,
ITEM_SUBCLASS_CONSUMABLE_OTHER = 8
};inventory_type is from data_enums.hh.
View enum
enum inventory_type
{
INVTYPE_NON_EQUIP = 0,
INVTYPE_HEAD = 1,
INVTYPE_NECK = 2,
INVTYPE_SHOULDERS = 3,
INVTYPE_BODY = 4,
INVTYPE_CHEST = 5,
INVTYPE_WAIST = 6,
INVTYPE_LEGS = 7,
INVTYPE_FEET = 8,
INVTYPE_WRISTS = 9,
INVTYPE_HANDS = 10,
INVTYPE_FINGER = 11,
INVTYPE_TRINKET = 12,
INVTYPE_WEAPON = 13,
INVTYPE_SHIELD = 14,
INVTYPE_RANGED = 15,
INVTYPE_CLOAK = 16,
INVTYPE_2HWEAPON = 17,
INVTYPE_BAG = 18,
INVTYPE_TABARD = 19,
INVTYPE_ROBE = 20,
INVTYPE_WEAPONMAINHAND = 21,
INVTYPE_WEAPONOFFHAND = 22,
INVTYPE_HOLDABLE = 23,
INVTYPE_AMMO = 24,
INVTYPE_THROWN = 25,
INVTYPE_RANGEDRIGHT = 26,
INVTYPE_QUIVER = 27,
INVTYPE_RELIC = 28,
INVTYPE_MAX = 29
};item_quality is from data_enums.hh.
View enum
enum item_quality
{
ITEM_QUALITY_NONE = -1,
ITEM_QUALITY_POOR = 0,
ITEM_QUALITY_COMMON = 1,
ITEM_QUALITY_UNCOMMON = 2,
ITEM_QUALITY_RARE = 3,
ITEM_QUALITY_EPIC = 4,
ITEM_QUALITY_LEGENDARY = 5,
ITEM_QUALITY_ARTIFACT = 6,
ITEM_QUALITY_MAX = 7
};