█░█ █▀▀ █░ █░ █▀█ █ █▄░█ █ █▀▀ █▀▀ ▀█▀ █▀█ █▀▄▀█ █▀▀ █▀▀ ▀█▀ █▄█ █▀█ █░█
█▀█ ██▄ █▄ █▄ █▄█ ▄ █░▀█ █ █▄▄ ██▄ ░█░ █▄█ █░▀░█ ██▄ ██▄ ░█░ ░█░ █▄█ █▄█
I'm a developer & tech artist from the Netherlands.
In my free time I like to work on 3D art, graphics coding, DCC scripts and making silly games!
My aim is to better learn the technology used in VFX/Games and apply my mix of artistic and technical skills as a TD/tech artist in production, and to develop 3D art & production tools for others to use!
Things I dabble in:
- 📐 Realtime 3D graphics programming in C++ and JS.
- ⚙️ Attempting to understand game-engine architecture.
- 🌊 Houdini simulation & procedural modelling.
- 🎮 Small personal game dev projects.
Things I have done professionally:
- 🏃🏼 Animation pipeline development.
- 📸 Setting up Shotgrid for animation film production.
- 🛠 Python/C++ tool development for DCC such as Autodesk Maya.
- 📖 Writing and maintaining documentation.
- 🎨 3D Character Art for games.
- 📈 Optimize Unity3D graphics pipeline for WebGL/Mobile.
- 🔮 GLSL Unity Shaders
What I wish to learn and grow in:
- 📊 Graphics programming.
- 🪜 C++ project setup and build systems. (It is a whole rabbit hole..)
- 🧮 Mathematics.
- And everything else, because learning never finishes.