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MaxineCodes/README.md

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I'm a developer & tech artist from the Netherlands.
In my free time I like to work on 3D art, graphics coding, DCC scripts and making silly games! My aim is to better learn the technology used in VFX/Games and apply my mix of artistic and technical skills as a TD/tech artist in production, and to develop 3D art & production tools for others to use!


「 once you run out of memory, the real programming begins 」


Top Langs


Things I dabble in:

  • 📐 Realtime 3D graphics programming in C++ and JS.
  • ⚙️ Attempting to understand game-engine architecture.
  • 🌊 Houdini simulation & procedural modelling.
  • 🎮 Small personal game dev projects.

Things I have done professionally:

  • 🏃🏼 Animation pipeline development.
  • 📸 Setting up Shotgrid for animation film production.
  • 🛠 Python/C++ tool development for DCC such as Autodesk Maya.
  • 📖 Writing and maintaining documentation.
  • 🎨 3D Character Art for games.
  • 📈 Optimize Unity3D graphics pipeline for WebGL/Mobile.
  • 🔮 GLSL Unity Shaders

What I wish to learn and grow in:

  • 📊 Graphics programming.
  • 🪜 C++ project setup and build systems. (It is a whole rabbit hole..)
  • 🧮 Mathematics.
  • And everything else, because learning never finishes.

Pinned Loading

  1. Mocha Mocha Public

    C++ OpenGL Rendering Engine

    C++

  2. VS2022-OpenGL-Graphics-Template VS2022-OpenGL-Graphics-Template Public template

    A template for starting OpenGL graphics with all dependencies included.

    C++ 1

  3. BulletHell BulletHell Public

    A bullet hell game, essentially a Touhou[東方] clone.

    C++

  4. BubblesRT BubblesRT Public

    Raytracer

    Lua 1