A shading library tool to store and organize shaders in Autodesk Maya. Create and Manage Categories to organize, save and load maya shaders.
See the Documentation for installation & usage
Maya +2022 Python 3 only
- Create and Manage Categories to organize, save and load maya shaders.
- Save and Load Shaders into a library.
- Import shaders to scene or selected mesh.
- Add custom thumbnail to shaders.
- Add a note to shaders.
- Generate a thumbnail image, using a provided scene file.
- Resizable UI & Movable Toolbar.
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Documentation (is online)
/docs -
Saved Shaders Default Location
/library/shaders -
Custom Location using environment variable
%LIBRARY%/shaders -
Default Thumbnail Scene
/library/scene %LIBRARY%/scene/thumbnail_scene.ma -
Python Package root
/msl
- export arnold ai shader file (now is a .ma file only)
- update shader from scene (look for the shader in the scene and update the library.)
- show texture maps used for given shader
- copy maps to library repository / deploy maps into target folder
- import into selected mesh, ask for replace shader if exists
- fill library from selection: takes all shaders from selection and fills current category
- import custom image for shader thumbnail (maybe drag and drop?)