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Rust refactor (Part 1) #246

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My first big refactor for this codebase. This PR composes reasonably superficial changes to the Rust crate, doc-comments, name changes etc. I did a bit of fixing Clippy lints but most are integer cast warnings which I'll fix in a later PR. Overall, I just wanted to learn about the codebase a bit and do something with my time.

I intend to follow this pull request up with major changes to the Cell update logic and potentially how it communicates with WebGL. Any advice/ feedback would be greatly appreciated.

@Ezrashaw Ezrashaw changed the title Rust refactor (No. 1) Rust refactor (Part 1) Dec 13, 2022
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