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* Reported bugs are fixed. | ||
* Track has been rearranged. | ||
* Players become able to shoot arrows, throwing spears with full features: | ||
poisoning, shocking, burning, frosting arrows and spears | ||
stuck in arrows and spears. | ||
* Shot arrows or thrown spears may be stuck in the target mobiles. | ||
* Riding skill is given to knights. | ||
* In groups shalafi vs battle, chaos vs ruler, invader vs knight is prevented | ||
* Spellbane become permanent with no cost of mana. | ||
* Blade barrier, aid, desert fist,gate spells are given to clerics. | ||
* Chance of damaging an object reduced. | ||
* Tracking mobiles become able to open door. | ||
* Golems autorescue their masters. | ||
* If created golem kills master's quest mob, it is ok as well. | ||
* Area flags introduced. | ||
* Next questtimes has been rearranged. | ||
* Quest code reconstructed. | ||
* Vampire became immune to negative attacks. | ||
* Immunity to negative spell is given to necromancer. | ||
* Spell craft adjustment done. | ||
* Lance skill is given to knights for mount. | ||
* Secondary attack given to warrior class.(Second attack for dual) | ||
* Making arrow (blue,red,white,green) skills given to Ranger. | ||
* Dishonoring is now optional for Samurais. | ||
* Chance of tattoos has been increased. | ||
* Is_same_group is reorganized. | ||
* Leadership spell is given to rulers( immunity to charm). | ||
* Evil spirit spell is given to invaders. | ||
* Mortal strike skill is given to battleragers. | ||
* Now offensive spells are castable to other rooms, as well: | ||
cast 'acid blast' n.fido | ||
cast 'acid blast' e.2.fido | ||
* Mobiles starts to remember the players that once fight with them, untill | ||
they are killed, or anatolia is rebooted. | ||
* Races of mobiles is now a header of mobiles description. | ||
* PC's can speak either common language or their mothertongue. | ||
* Only magical lights now can damage vampires. | ||
* Track skill is now only for rangers. | ||
* Shout and yell channels cannot be ON/OFF. | ||
* Spell craft rearranged. |
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* Reported bugs fixed | ||
* bury added and graves can be opened by earthquake spell or digging | ||
* drag is added. | ||
* hand usage is rearranged (pro-hand has "*" sign) | ||
* Added a chance to fall in the other room while door bashing | ||
* get_skill & get_weapon_skill now controls hit/max_hit | ||
* get_skill is rearranged for mobiles | ||
* new complete remort code (under control of immortals) is added with backup | ||
* now players can get the amount of coins that they want from the room | ||
e.g get 10 gold | ||
* maximum newbies and oldies has been completed | ||
* new skills are added. | ||
* Non-cabal members cannot quit in that cabal | ||
* strangle, blackjack and vampiric touch have certain delay now. | ||
* parry has been rearranged | ||
* added special cabal guardian progs | ||
* now katana cannot be either purged or sacrified | ||
* now all cabal areas are no gate and no summon | ||
* removing tattoos and religions are allowed by questor | ||
* cancellation spell can be cast thru only group members and cancel enabled ones | ||
* now vampires are only affected by sun light and magical lights | ||
* now glowing items that are worn on head can light the room | ||
* damage colors are now only red, but still the tone of the red is different | ||
for the character and the victim | ||
* limited items can only be saved by players that has an average of 20 hours | ||
per last two weeks. | ||
* olympus is rearranged. |
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* Two classes are removed: warlock, witch. | ||
* Three classes are added: invoker, transmuter, elementalist. | ||
* Getting the cabal items and cabalscan rearranged. | ||
* New skills/spells added. | ||
* New limited objects added. | ||
* Cabal powers are rearranged. | ||
* The mobiles, who have mage/cleric acts and don't have any special | ||
cast programs, now have their cast programs. | ||
* The mobiles, who was defined as backstab offensive, now can attack | ||
to the players with backstab if they are aggressive as well. | ||
* Reported bugs are fixed. | ||
* All sanctuary and detection potions are limited now. And a new | ||
arrangement had been made for sold limited items. | ||
* And lots of more.... | ||
|
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<This is the original readme file from Merc relase 2.1> | ||
Merc Release 2.1 | ||
Sunday 01 August 1993 | ||
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Furey mec@shell.portal.com | ||
Hatchet hatchet@uclink.berkeley.edu | ||
Kahn michael@uclink.berkeley.edu | ||
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=== Introduction | ||
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Merc Diku Mud is a Diku Mud with many enhancements and contributions. See our | ||
'contrib.txt' and 'help merc' for acknowledgements. Send us your contribution, | ||
and you'll be in there too! | ||
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Enjoy our mud. May your visit here be ... Mercenary. | ||
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This is the 2.1 production release of Merc. | ||
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=== Copyright and License | ||
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Diku Mud is copyright (C) 1990, 1991 by Sebastian Hammer, Michael Seifert, | ||
Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. Their license agreement | ||
is in the file 'license.doc'. | ||
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Merc Diku Mud is a derivative of the original Diku Mud and is subject to their | ||
copyright and license agreement. Merc Diku Mud contains substantial | ||
enhancements to Diku Mud. These enhancements are copyright 1992, 1993 by | ||
Michael Chastain, Michael Quan, and Mitchell Tse. Our license agreement is in | ||
'license.txt'. | ||
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The license terms boil down to this: the people who wrote this mud want due | ||
credit for their work. | ||
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=== Contents of the Release | ||
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area Area files. | ||
doc Documentation. | ||
log Log files (initially empty). | ||
player Player files (initially empty). | ||
src Source files. | ||
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=== How to Install | ||
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First, group with your highest level Unix guru, and have him or her tank. | ||
Merc is easier to install than other muds, but every site is different. | ||
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(1) Get the release Merc_21.tar.gz from one of these fine anonymous ftp | ||
sites: | ||
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ftp.tcp.com (formerly ferkel.ucsb.edu) | ||
ftp.math.okstate.edu | ||
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(2) Unpack the release: | ||
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gzip -d -c Merc_21.tar.gz | tar xvf - | ||
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(3) Go into the 'src' directory. Choose the Makefile for your operating | ||
system and copy it into 'Makefile': | ||
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Makefile Most machines with 'gcc' | ||
Makefile.aix AIX | ||
Makefile.hp Hp/UX | ||
Makefile.isc Interactive Systems Unix | ||
Makefile.mip Mips Risc/OS | ||
Makefile.nex NeXT | ||
Makefile.sol SunSoft Solaris 2.1 | ||
Makefile.tra Traditional C (see 'trad.txt') | ||
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Merc.exe, a pre-built MsDos executable, is included in the release. | ||
See 'port.txt' for more information on porting, including the | ||
single-user MsDos and Macintosh versions. | ||
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(4) Run 'make' with the following options: | ||
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make -k >&! make.out | ||
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This will take 10 minutes to 60 minutes, depending on the speed of your | ||
computer. | ||
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If you encounter errors with 'make', send us your 'make.out' file: | ||
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mail -s make.out mec@shell.portal.com < make.out | ||
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Also we'll need to know what kind of hardware, operating system, | ||
and C compiler you have. | ||
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We will help you get Merc running, but obviously we can't guarantee | ||
Merc will run on any particular machine. | ||
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(5) Start the game: | ||
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startup & | ||
telnet localhost 4000 | ||
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(6) To make your first immortal character, just start as a mortal | ||
character, play at least as far as level 2, and then edit the | ||
player file and change your level. (After the first immortal, | ||
you can advance the rest). | ||
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(7) If you haven't already done so, read 'license.doc' and 'license.txt'. | ||
Because Merc is a derivative work of Diku Mud, you must register | ||
your mud with the original Diku implementors. | ||
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(8) Of course you're going to change the title screen, help files, and so on. | ||
Don't just globally erase the 'Merc' references, ok? You wouldn't | ||
like it if we did that to your work, so don't do it to ours. | ||
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=== Support | ||
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First, read the documentation in the 'doc' directory. We rewrote all of the | ||
documentation files from scratch for the 2.0 Alpha release, and have been | ||
keeping them up-to-date since. | ||
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Also check the 'wizhelp' command and read the 'help' descriptions for the | ||
individual immortal commands. | ||
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There is a mailing list at 'merc@kpc.com'. Send mail to 'merc-request@kpc.com' | ||
to join the list. | ||
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You can write to us directly at the e-mail addresses at the top of this | ||
document. | ||
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When you write us, we need to know what kind of machine you're running on. If | ||
you can give us specific information about the problem, that helps too. | ||
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Specific information means: an adb or gdb stack trace (if you're reporting a | ||
crash), or a syslog with the relevant commands logged. The player files are | ||
ascii files -- dump them into your mail message too. | ||
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If your e-mail is too vague, we're likely to bounce it back. There are three | ||
of us and dozens of you -- we simply can't engage in long-distance debugging, | ||
on unknown platforms, with the added factor of more code that you've dropped in | ||
since the release. | ||
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=== Future Plans | ||
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We have finished core development of Merc. There will never be a Merc 3. | ||
It's your mud now -- the end of our development is the beginning of yours. | ||
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We will continue making maintenance releases to fix bugs, add new platform | ||
support, and fold in contributed code and areas. The next release of Merc, | ||
version 2.2, will be on 05 Sep 1993. |
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This is the ANATOLIA 3.0 version of Rom 2.4 base code. Please read | ||
the file in Anatolia/doc called anatolia.license before using this program. | ||
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Some notes about ANATOLIA code: | ||
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The file anatolia.credits contains some contributions to the code. | ||
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So many things changed from Rom2.4. And the MUD become a Roleplaying, | ||
Playerkilling and Adventure MUD. Therefore during implementing you may come | ||
across problems, e.g. you should choose your immortals more carefully. | ||
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Please read the WHATSNEW and FROMXXTOYY files, for more information. | ||
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Before adding any new code to the mud, make sure that you understood the | ||
source structure of Anatolia MUD very well. You may cause serious BUGS! | ||
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If you have any questions, you can ask us at: | ||
bulut@scf.usc.edu | ||
canpunar@rorqual.cc.metu.edu.tr | ||
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ANATOLIA 3.0 is ready to work, NOW! Just make it! | ||
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-- Serdar BULUT | ||
-- Ibrahim CANPUNAR |
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This is the ROM 2.4 beta version of Merc 2.1 base code. | ||
Please read the file in /Rom24/doc called rom.license before using | ||
this program. | ||
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Some notes about ROM code: | ||
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The file rom.credits contains some contributions to the code. | ||
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The lore skill is not completed at this time, nor are material types | ||
and mobile memory. | ||
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The race table (in const.c) can be expanded at will to add new races | ||
Be sure to add new pc races to both the race table and the pc race | ||
table, and make sure hte order is the same. | ||
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If you have any questions, feel free to bug me at rtaylor@pacinfo.com. | ||
There is also a mailing list, send mail to join it. The list itself | ||
is at rom@pacinfo.com, but it does not autosubscribe. | ||
(the final ROM 2.4 is in the works, if that's your question) | ||
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Alander |
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ANATOLIA 3.0, July 27, 1999 |
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* ROM BUGs are fixed. | ||
* PlayerKilling and Stealing is permitted for all levels, within | ||
restrictions of course. | ||
* 7 Cabals are implemented with special skills and spells. | ||
* If one cabal is raided and its item is taken and put to anothers cabal | ||
shrine, the raided cabal cannot use their cabal powers. | ||
* New 8 classes are added with full features. | ||
* New 14 races are added with full features. | ||
* Cabal only, race only, alignment only spells and skills implemented. | ||
* Some channels are removed (gossip,auction). | ||
* New auction channel introduced. | ||
* Over 200 new skills and spells are introduced. | ||
* New practicing type is introduced. | ||
* Damagable and repairable equipments are introduced. | ||
* Bank is implemented. | ||
* Color code is inserted. | ||
* Mobiles started to track last foughts. | ||
* Spells castable to room (room affects, do_raffect command) are implemented. | ||
* Good players can request objects from good mobs. | ||
* Anti-Paladins can demand objects from any mob (chance of attacking). | ||
* Automatic rebooting system is implemented. | ||
* New areas are added. | ||
* Objects and Mobile progs are implemented. | ||
* Ice melts in hot areas. | ||
* New score command is introduced.( One can use old one with nscore command) | ||
* In who command, one can restrict the cabals, races or PKs. | ||
* Players can pray the gods by pray channel. | ||
* Automaticaly generated quest is introduced. | ||
* Hero players can teach their 100% skills or spells to other players. | ||
* Tailed mobile can now attack with their tails. | ||
* When you look a mob, you can see its race. | ||
* Hometowns and ethos are implemented. | ||
* Religions and their related tattos are implemented | ||
* Special quest kassandra (please read the referred books in melancholy). |
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