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Welcome to Cube3D

This is an implementation of the DDA ray tracing algorithm in the form of a simple graphical application. In fact, there is no 3D in this project, all the motion operations are carried out in 2D space

Compile

Just run make

Run

Run the compiled program with the following command: ./Cube3D <path to map.cub>

$ ./Cube3D maps/default_map.cub

Moves

  • WASD - for moving
  • Key left and right - for rotate
  • Space - for capture the cursor to control the camera

Screenshot

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This is an implementation of the DDA ray tracing algorithm.

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