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Import MiniFE version written to Intel's MKL library
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#ifndef _Box_hpp_ | ||
#define _Box_hpp_ | ||
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/** | ||
* a 'Box' is 3 pairs of ints, where each pair specifies a lower | ||
* and upper bound for one of the 3 spatial dimensions. | ||
* | ||
* This struct stores the 3 pairs as a simple array of 6 ints, | ||
* but defines the bracket operator so that it can be referenced | ||
* using 2-dimensional array notation like this: | ||
* int xmin = box[0][0]; int xmax = box[0][1]; | ||
* int ymin = box[1][0]; int ymax = box[1][1]; | ||
* int zmin = box[2][0]; int zmax = box[2][1]; | ||
*/ | ||
struct Box { | ||
int ranges[6]; | ||
int* operator[](int xyz) { return &ranges[xyz*2]; } | ||
const int* operator[](int xyz) const { return &ranges[xyz*2]; } | ||
}; | ||
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#endif | ||
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#ifndef _BoxTraverser_hpp_ | ||
#define _BoxTraverser_hpp_ | ||
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//@HEADER | ||
// ************************************************************************ | ||
// | ||
// miniFE: simple finite-element assembly and linear-solve | ||
// Copyright (2006) Sandia Corporation | ||
// | ||
// Under terms of Contract DE-AC04-94AL85000, there is a non-exclusive | ||
// license for use of this work by or on behalf of the U.S. Government. | ||
// | ||
// This library is free software; you can redistribute it and/or modify | ||
// it under the terms of the GNU Lesser General Public License as | ||
// published by the Free Software Foundation; either version 2.1 of the | ||
// License, or (at your option) any later version. | ||
// | ||
// This library is distributed in the hope that it will be useful, but | ||
// WITHOUT ANY WARRANTY; without even the implied warranty of | ||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | ||
// Lesser General Public License for more details. | ||
// | ||
// You should have received a copy of the GNU Lesser General Public | ||
// License along with this library; if not, write to the Free Software | ||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 | ||
// USA | ||
// Questions? Contact Michael A. Heroux (maherou@sandia.gov) | ||
// | ||
// ************************************************************************ | ||
//@HEADER | ||
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namespace miniFE { | ||
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/** Class for traversing a 3-dimensional 'box' of indices. | ||
//One way to traverse a 'box[3][2]' is to use a triply-nested for-loop: | ||
for(int z=box[2][0]; z<box[2][1]; ++z) { | ||
for(int y=box[1][0]; y<box[1][1]; ++y) { | ||
for(int x=box[0][0]; x<box[0][1]; ++x) { | ||
... | ||
} | ||
} | ||
} | ||
//Another way is to use this BoxIterator class, like so: | ||
//BoxIterator iter = BoxIterator::begin(box); | ||
//BoxIterator end = BoxIterator::end(box); | ||
for(; iter != end; ++iter) { | ||
int x = iter.x; | ||
int y = iter.y; | ||
int z = iter.z; | ||
... | ||
} | ||
*/ | ||
class BoxIterator { | ||
public: | ||
~BoxIterator(){} | ||
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static BoxIterator begin(const Box& box) | ||
{ | ||
return BoxIterator(box); | ||
} | ||
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static BoxIterator end(const Box& box) | ||
{ | ||
return BoxIterator(box, true/*at_end==true*/); | ||
} | ||
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BoxIterator& operator=(const BoxIterator& src) | ||
{ | ||
box_[0][0] = src.box_[0][0]; box_[0][1] = src.box_[0][1]; | ||
box_[1][0] = src.box_[1][0]; box_[1][1] = src.box_[1][1]; | ||
box_[2][0] = src.box_[2][0]; box_[2][1] = src.box_[2][1]; | ||
x = src.x; | ||
y = src.y; | ||
z = src.z; | ||
return *this; | ||
} | ||
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BoxIterator& operator++() | ||
{ | ||
++x; | ||
if (x >= box_[0][1]) { | ||
x = box_[0][0]; | ||
++y; | ||
if (y >= box_[1][1]) { | ||
y = box_[1][0]; | ||
++z; | ||
if (z >= box_[2][1]) { | ||
z = box_[2][1]; | ||
y = box_[1][1]; | ||
x = box_[0][1]; | ||
} | ||
} | ||
} | ||
return *this; | ||
} | ||
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BoxIterator operator++(int) | ||
{ | ||
BoxIterator temp = *this; | ||
++(*this); | ||
return temp; | ||
} | ||
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bool operator==(const BoxIterator& rhs) const | ||
{ | ||
return x == rhs.x && y == rhs.y && z == rhs.z; | ||
} | ||
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bool operator!=(const BoxIterator& rhs) const | ||
{ | ||
return !(this->operator==(rhs)); | ||
} | ||
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int x; | ||
int y; | ||
int z; | ||
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private: | ||
BoxIterator(const Box& box, bool at_end = false) | ||
: x(box[0][0]), | ||
y(box[1][0]), | ||
z(box[2][0]), | ||
box_() | ||
{ | ||
box_[0][0] = box[0][0]; box_[0][1] = box[0][1]; | ||
box_[1][0] = box[1][0]; box_[1][1] = box[1][1]; | ||
box_[2][0] = box[2][0]; box_[2][1] = box[2][1]; | ||
if (at_end) { | ||
x = box[0][1]; | ||
y = box[1][1]; | ||
z = box[2][1]; | ||
} | ||
} | ||
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Box box_; | ||
};//class BoxTraverser | ||
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}//namespace miniFE | ||
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#endif | ||
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