👉🏼👉🏼👉🏼 DISCLAIMER: I decided to stop working on this project due to the lack of a clear goal and overall vision. The scope was simply too ambitious for a solo developer with a full-time job — creating a top-down survival game turned out to be more than I could reasonably handle alone.
That said, building this prototype was incredibly valuable. It helped me improve my Unity skills significantly, and even more importantly, taught me a lot about solo game development: planning, organizing, maintaining focus, and the importance of having a clear vision from the start.
I'm now planning to start a smaller, more focused project. Feel free to use anything you find helpful from this one! I'd greatly appreciate it if you reach out to me in case you plan to continue or expand upon this project.
Some random dev history!
Project start: martedì 28 gennaio 2025, 20:27:05
DayLight cycle and light system.

Rudimental water for ground vs water buildings.

Refined See-through shader based on multiple rays and front/back of player. Still a prototype, very rudimental implementation. View the video.
Rudimental Fading/See-through shader tecnique with dithering to fade objects that are between camera and player
Rudimental Item collection pop-up system + working right click item splitting on inventory.

Rudimental Chest logic and related UI.

Improved UI components: added Building and Crafting screen.

Some new stuff: basic health, food, thirst and energy mechanics; day mechanics (sleep etc.)

Rudimental ProcessingStation UI with buggy interaction with inventory!

Rudimental Inventory and quickbar UI with drag mechanics

Rudimental inventory system and dropped items after resource collection

First screenshot!
Grid system + buildings placement and occupied area



