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fix #460 by enabling skipping wait statements. #468
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I can confirm that the issue is solved for me. |
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LGTM, I have also tested that it resolves #460.
Very nice. I will add a test and let's merge this |
UPDATE : added tests. Review at will :D |
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Tests pass and LGTM.
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Sorry, I was a bit too fast: please consider the suggestion regarding the wildcard import and run black.
Co-authored-by: Benjamin Hackl <devel@benjamin-hackl.at>
Should be good now :D |
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Now it's good! :-)
List of Changes
-n
flag was passed.Explanation for Changes
What I added is pretty much a copy paste of how the skipping is handled in for self.play. It's copied from
scene.handle_caching_play
Testing Status
Added tests for play skip and wait skips.
Acknowledgement
closes #460