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Description
Description of bug / unexpected behavior
After each call to Scene's pause() method, I notice a mobject being added to the scene.
class PauseMobjects(Scene):
def construct(self):
print(self.mobjects)
yellow = Square()
self.play(FadeIn(yellow))
print(self.mobjects)
for i in range(0, 5):
self.pause()
print(self.mobjects)
Console while running above:
[]
[Square]
[Square, Mobject]
[Square, Mobject, Mobject]
[Square, Mobject, Mobject, Mobject]
[Square, Mobject, Mobject, Mobject, Mobject]
[Square, Mobject, Mobject, Mobject, Mobject, Mobject]
[Square, Mobject, Mobject, Mobject, Mobject, Mobject, Mobject]
[Square, Mobject, Mobject, Mobject, Mobject, Mobject, Mobject, Mobject]
[Square, Mobject, Mobject, Mobject, Mobject, Mobject, Mobject, Mobject, Mobject]
[Square, Mobject, Mobject, Mobject, Mobject, Mobject, Mobject, Mobject, Mobject, Mobject]
[Square, Mobject, Mobject, Mobject, Mobject, Mobject, Mobject, Mobject, Mobject, Mobject, Mobject]
Nothing is rendered here, but I worry that these excess mobjects could be reducing performance, especially because hasing the scene is O(n) where n is the number of mobjects in the scene (e.g. #2710 )
Expected behavior
I would not expect pausing or otherwise waiting to change the mobjects in the scene. From what I've poked around, it's not apparent to me that adding a Mobject is important for waits, so hopefully this can be removed.
Discussion
I am working on a fix, trying to figure out where this mobject is added and prevent that, or at least make sure the mobject is cleaned up after the animation finishes.
This is with v0.16.0
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