Closed
Description
Description of bug / unexpected behavior
When using OpenGLSurface.set_fill_by_value()
the entire surface is given a single color.
Expected behavior
.set_fill_by_value()
should color the surface based on the z-value of the axes.
How to reproduce the issue
Code for reproducing the problem
from manim import *
from manim.opengl import *
class Test(ThreeDScene):
def construct(self):
resolution_fa = 100
self.set_camera_orientation(phi=75 * DEGREES, theta=-30 * DEGREES)
axes = ThreeDAxes(
x_range=(-3, 3, 1),
y_range=(-3, 3, 1),
z_range=(-5, 5, 1)
)
def param_saddle(u, v):
x = u
y = v
z = y**2/2 - x**2/2
return z
saddle_plane = OpenGLSurface(
lambda x, y: axes.c2p(x, y, param_saddle(x, y)),
resolution=(resolution_fa, resolution_fa),
u_range = (-3, 3),
v_range = (-3, 3)
)
saddle_plane.set_fill_by_value(axes=axes, colors=[BLUE, GREEN, YELLOW, ORANGE, RED])
self.add(axes, saddle_plane)
self.interactive_embed()
Additional media files
System specifications
System Details
- OS: Ubuntu 21.04
- RAM: 32GB
- Python version (
python/py/python3 --version
): 3.9.5 - Installed modules (provide output from
pip list
):
Package Version
----------------------- ---------------------
manim 0.10.0
moderngl 5.6.4
moderngl-window 2.4.0
FFMPEG
Output of ffmpeg -version
:
ffmpeg version 4.3.2-0+deb11u1ubuntu1 Copyright (c) 2000-2021 the FFmpeg developers
built with gcc 10 (Ubuntu 10.2.1-20ubuntu1)
configuration: --prefix=/usr --extra-version=0+deb11u1ubuntu1 --toolchain=hardened --libdir=/usr/lib/x86_64-linux-gnu --incdir=/usr/include/x86_64-linux-gnu --arch=amd64 --enable-gpl --disable-stripping --enable-avresample --disable-filter=resample --enable-gnutls --enable-ladspa --enable-libaom --enable-libass --enable-libbluray --enable-libbs2b --enable-libcaca --enable-libcdio --enable-libcodec2 --enable-libdav1d --enable-libflite --enable-libfontconfig --enable-libfreetype --enable-libfribidi --enable-libgme --enable-libgsm --enable-libjack --enable-libmp3lame --enable-libmysofa --enable-libopenjpeg --enable-libopenmpt --enable-libopus --enable-libpulse --enable-librabbitmq --enable-librsvg --enable-librubberband --enable-libshine --enable-libsnappy --enable-libsoxr --enable-libspeex --enable-libsrt --enable-libssh --enable-libtheora --enable-libtwolame --enable-libvidstab --enable-libvorbis --enable-libvpx --enable-libwavpack --enable-libwebp --enable-libx265 --enable-libxml2 --enable-libxvid --enable-libzmq --enable-libzvbi --enable-lv2 --enable-omx --enable-openal --enable-opencl --enable-opengl --enable-sdl2 --enable-pocketsphinx --enable-libmfx --enable-libdc1394 --enable-libdrm --enable-libiec61883 --enable-nvenc --enable-chromaprint --enable-frei0r --enable-libx264 --enable-shared
libavutil 56. 51.100 / 56. 51.100
libavcodec 58. 91.100 / 58. 91.100
libavformat 58. 45.100 / 58. 45.100
libavdevice 58. 10.100 / 58. 10.100
libavfilter 7. 85.100 / 7. 85.100
libavresample 4. 0. 0 / 4. 0. 0
libswscale 5. 7.100 / 5. 7.100
libswresample 3. 7.100 / 3. 7.100
libpostproc 55. 7.100 / 55. 7.100
Additional comments
The current implementation seems to have been copied from Surface.set_fill_by_value()
which colors individual squares making up the surface as just one color each. As OpenGLSurface
is made up of triangles, which can be colored using a gradient, it would be good if the individual triangles were colored by gradient to give a smooth gradient effect compared to each triangle being one color.
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Status
❌ Rejected