Stunts mod for Battlefield 3: Venice Unleashed
Make things go boom and zoom.
- In general, more fun has been inserted
- Removed explosion suppression and hearing loss
- All vehicles no longer take ground damage due to speed
- All vehicles no longer take damage while underwater
- Smoke trails behind fast moving tracked and wheeled vehicles have been removed for visibility
- The
Normal
andNormal Inverted
Gun Master presets have had every gun modified and balanced (usevars.gunMasterWeaponsPreset
in your Startup.txt and set it to0
for Normal or1
for Normal Inverted) - Gun Master only works on the maps that support it by default
- Lowered corpse timer
- Removed spawn protection immunity
- You can Yump. Yumping is better than jumping
- Movement speeds while walking, running, swimming, climbing, and falling without a chute are set to 42% as fast as Sonic the Hedghog
- Players don't take damage from falling or running into things because 2FAST
- Gun Master guns are balanced for players having 6,969 HP (nice) (use
vars.soldierHealth 6969
in your Startup.txt) - Stinger/Igla and Smaw/RPG are now available to both teams
- P90 (standard barrel) fires 12g Frag rounds
- PP-19 Bizon increased mag size, fire rate, and bullet damage
- PP-2000 shotgun dispersion, increased mag size and fire rate
- UMP-45 shotgun dispersion, fires Major's Smoke Rounds™, increased mag size and fire rate
- PDW-R shotgun dispersion, increased mag size and fire rate
- MP7 fires LVG grenades, increased mag size
- AS-VAL laser accuracy, no recoil, increased mag size and fire rate
- MP5K larger shotgun dispersion, increased mag size, slower rate of fire
- AEK is now a knockoff UltraAEK and shoots RPG-7 rockets
- Famas shoots faster
- ACW-R increased rate of fire, magazine size, and bullet damage is inverted, get further to do more damage
- M-TAR shoots bushels of grenades
- Steyr Aug lowered rate of fire, massive damage boost, heavy kickback
- SCAR-L shoots bushels of claymores
- M27 IAR Fires new proprietary Major's Smoke Rounds™. Now with Blue #40!
- MK3A1 Jackhammer. Stop. Jackhammer Time. (has a little extra recoil)
- SPAS-12 fires 250 pellets per shot and has a bit of a kick
- M60 (standard barrel) fires explosive crossbow bolts and has faster reload
- M240B Larger mag size, laser-like precision at all times. (Extended mag doubles capacity)
- LSAT the box mag now accomodates 35 LVG Grenades fired at medium velocity
- L86 increased rate of fire, magazine size, and bullet damage is inverted, get further to do more damage, calliber increased to 762 sniper
- M249 Crowd control has been enabled, high spread, low speed means everything in front of you should run.
- PKP Pecheneg Shotgun-like dispersion, better when crouched, laser when prone.
- Type 88 Fire claymores with precision accuracy
- All bullet deviation removed, increased firing rate
- M98 is near-hitscan, and fires explosive frag rounds
- JNG-90 fires a mortar round
- L96 regular bullets
- SV98 fires Major's Smoke Rounds™ at high velocity
- M40A5 fires 5 pellets similar to Mp443, but with tighter groupings
- ALL DMR's have been given automatic, and burst fire
- MK-11 Mod 0 best rate of fire, fires Major's Smoke Rounds™ at high velocity
- SVD reduced gun sway and spread, fires 12G Frag rounds
- SKS fires LVG grenades
- M39 EBR Barrel accomodates crossbow bolts
- HK-417 (M417) bullet damage is inverted, fires as fast as you can click, recoil de-improved
- QBU-88 reduced gun sway and spread, moar bullets, moar click speed
- MP443 fires 5 bullets like a shotgun as fast as you can click
- M93R burst fire improved, high damage
- .44 Magnum (scoped and regular) shoots SMAW rockets
- .44 Magnum (scoped) has 20x zoom
- M1911 Infinite bullets and fires as fast as you can click
- M9 Infinite bullets and fires as fast as you can click
- MP412 Rex pack more punch with explosive rounds and fires as fast as you can click
- The knife is now a Knoife and has a 10 Meter range outside of TDM types and 2 meter range during
- Defibs have an extended range and produce blue smoke
- Ammobag heals and has a radius of 9,001 Meters
- Medicbag gives ammo and has a bigger radius too
- C4 does no damage, boosts vehicles (max raised to 25)
- M15 Mines do no damage, has a massive blast force (max raised to 4)
- Claymore now explodes if enemy is in range, no longer directional, explosion buffed (max raised to 25)
- Grenades are more implody than explody, why throw one when you can toss a handful?
- SMAW has realistic travel speed, but not lifetime (250 m/s initial, 750 m/s max)
- RPG-7 Slower projectile, but unlimited rockets, no reload necessary
- M320 LVG fires a high velocity grenade-nuke (aka 30 grenades stuck together)
- T-UGS Beeps faster, increased visibility
- EOD BOT wished upon a falling star and became an EDO BOI. Also shoots RPGs
- MAV Had a meeting with putin and is now W.I.D.E. (Wide In Dimensions Eyyyyy), also shoots a slew of crosbow bolts
- Repair Tool No longer overheats, butane levels increased, range extended (~10 meters)
- Radio Beacon phones just keep getting smaller, decreased visiblity
- FIM92a Stinger you can just shoot it whenever now, no lock-on required
- SOFLAM increased visibility
- M224 Mortar Went to a few yoga classes and is now way more flexible (remember you can drop smokes by pressing 2 to switch projectiles)
- Helicopters have had their motion dmaping removed, allowing you to do flips and barrel rolls
- M1A2 Abrams is faster, can shoot faster, and it's main gun propells you where you aim
- M1A2 Abrams shell is a force bullet.
- M1128 Stryker is faster
- T90 shells are lighter than air, but very forceful
- Armored Humvee has a new propulsion horn (Beep the Jeep)
- Growler ITV has a faster engine and a propulsion horn
- Quad Bike went to the gym
- AH6-J has increased manueverability
- Z-11W has increased manueverability
- AH-1Y Venom has increased manueverability
- Tunguska cannon is more accurate, does no damage, and acts as a force bullet
- LAV25 cannon is more accurate, does no damage, and acts as a force bullet
- VDV Buggy MG has unrestricted vertical movement and flings the vehicle
- Sprut-SD is now smol