Releases: MafiaHub/Framework
Releases · MafiaHub/Framework
v1.7.1
v1.7.0
What's Changed
- Fix lint issues + make the url clickable on Github by @Deewarz in #78
- Addition to gamemode layer implementation by @Deewarz in #77
- scripting: make nodejs reentrant and fix UTs by @zpl-zak in #84
- Replace destruct by destroy for semantics by @Deewarz in #87
- Nickname must be a property because it's immutable by @Deewarz in #88
- Gen transform by @zpl-zak in #90
- Delete useless keys.h by @Deewarz in #93
- RGB / RGBA builtins for the scripting API by @Deewarz in #92
- Improvement/masterlist client by @zpl-zak in #91
New Contributors
Full Changelog: v1.5.0...v1.7.0
Release 1.6.1
Small patches and fixes.
Release 1.6.0
This release contains numerous fixes and improvements alongside the following:
- a working NodeJS 18.12.1 LTS scripting engine
- entity JS bindings
- Win32: bind metadata to Base module components
- Project launcher improvements
- Project launcher now supports the DLL injection loading method (as opposed to PE loading)
- Revamped scripting engine to provide a robust framework for multi-language support
- Updated various dependencies
- Fixed a memory leak present in the HTTP server module
1.5.0 release
This release contains numerous bug fixes and improvements to the netcode, entity streaming, and integration layer.