An open-source and fully functional Steamworks SDK / API module and plug-in for the Godot Game Engine (version 3.x). For the Windows, Linux, and Mac platforms.
Additional flavors include:
Documentation is available here. You can also check out the Search Help section inside Godot Engine after compiling it with GodotSteam.
Feel free to chat with us about GodotSteam on the CoaguCo Discord server.
You can download pre-compiled versions (currently v3.21.3) of this repo here.
Version 3.21.3 Changes
- Fixed:
requestEquippedProfileItems
was missing method bind, thanks to BOTLANNER - Fixed:
get_ticket_for_web_api
callback for getting actual ticket buffer, thanks to dicarne - Fixed: compiler complaining about comparison between Steam enum and GodotSteam enum for
steamInitEx
- Fixed:
getListenSocketAddress
fixed to provide the actual address and optional port - Changed:
createBrowser
now sends proper NULL when empty string passed - Changed:
html_browser_ready
from callback to proper call result - Changed: cast handle in
setSize
as Steam HHTMLBrowser - Removed: unnecessary
steam_appid.txt
from zips in Github Actions
Version 3.21.2 Changes
- Fixed: missing descriptions for some in-editor functions/signals
- Fixed:
receiveMessagesOnChannel
,receiveMessagesOnPollGroup
, andreceiveMessagesOnConnection
had overwriting dictionary keys
Version 3.21.1 Changes
- Changed: bump for Godot 3.5.3
Version 3.21 Changes
- Added: new enums and constant related to new Steam initialization function
- Added: new enums for NetworkingConfigValue
- Added: new intialization function
steamInitEx
that is more verbose - Added: new UGC function
getUserContentDescriptorPreferences
- Added: new Remote Play function
startRemotePlayTogether
- Changed: UGC function
setItemTags
to have new argument for admin tags - Changed: compatible with Steamworks SDK 1.58
- Changed: in-editor docs now reflect all changes
- Fixed:
gamepad_text_input_dismissed
signal passing back string instead of int forapp_id
You can read more change-logs here.
- Using MinGW causes crashes. I strongly recommend you do not use MinGW to compile at this time.
- As of Steamworks SDK 1.53, you cannot compile with previous version of GodotSteam (3.11.1 or earlier) due to a code change in the SDK.
- Using Steamworks SDK 1.53 or newer, you must use GodotSteam 3.12 or newer.
- Using Steamworks SDK 1.53 or earlier, you must use GodotSteam 3.11.1 or earlier.
For complete instructions on how to build the Godot 3.x version of GodotSteam from scratch, please refer to our documentation's 'How-To Modules' section. It will have the most up-to-date information.
Alternatively, you can just download the pre-compiled versions in our Releases section and skip compiling it yourself!
Pull-requests are the best way to help the project out but you can also donate through Github Sponsors, Ko-Fi or Paypal!
MIT license