When compiling a patch, the export output can be out of order, printing warnings between other stuff. See for yourself:
WARNING: (D:\redacted.dh) Line 1755, Token "}": SPAWNPOINTER: Thing has a non-LOOK action pointer on its spawn state: SpawnObject. This pointer will not be called.
WARNING: (D:\redacted.dh) Line 1778, Token "}": SPAWNPOINTER: Thing has a non-LOOK action pointer on its spawn state: SpawnObject. This pointer will not be called.
WARNING: (D:\redacted.dh) Line 1858, Token "}": SPAWNPOINTER: Thing has a non-LOOK action pointer on its spawn state: SpawnObject. This pointer will not be called.
WARNING: (D:\redacted.dh) Line 1874, Token "}": SPAWNPOINTER: Thing has a non-LOOK action pointer on its spawn state: Tracer. This pointer will not be called.
WARNING: (D:\redacted.dh) Line 2229, Token "}": SPAWNPOINTER: Thing has a non-LOOK action pointer on its spawn state: SpawnObject. This pointer will not be called.
WARNING: (D:\redacted.dh) Line 2240, Token "}": SPAWNPOINTER: Thing has a non-LOOK action pointer on its spawn state: SpawnObject. This pointer will not be called.
WARNING: (D:\redacted.dh) Line 2251, Token "}": SPAWNPOINTER: Thing has a non-LOOK action pointer on its spawn state: SpawnObject. This pointer will not be called.
WARNING: (D:\redacted.dh) Line 2262, Token "}": SPAWNPOINTER: Thing has a non-LOOK action pointer on its spawn state: SpawnObject. This pointer will not be called.
WARNING: (D:\redacted.dh) Line 2273, Token "}": SPAWNPOINTER: Thing has a non-LOOK action pointer on its spawn state: SpawnObject. This pointer will not be called.
WARNING: (D:\redacted.dh) Line 2284, Token "}": SPAWNPOINTER: Thing has a non-LOOK action pointer on its spawn state: SpawnObject. This pointer will not be called.
WARNING: (D:\redacted.dh) Line 2438, Token "}": SPAWNPOINTER: Thing has a non-LOOK action pointer on its spawn state: SpawnObject. This pointer will not be called.
WARNING: (D:\redacted.dh) Line 2540, Token "}": SPAWNPOINTER: Thing has a non-LOOK action pointer on its spawn state: SpawnObject. This pointer will not be called.
WARNING: (D:\redacted.dh) Line 2551, Token "}": SPAWNPOINTER: Thing has a non-LOOK action pointer on its spawn state: SpawnObject. This pointer will not be called.
WARNING: (D:\redacted.dh) Line 2608, Token "}": SPAWNPOINTER: Thing has a non-LOOK action pointer on its spawn state: SpawnObject. This pointer will not be called.
WARNING: (D:\redacted.dh) Line 2619, Token "}": SPAWNPOINTER: Thing has a non-LOOK action pointer on its spawn state: SpawnObject. This pointer will not be called.
WARNING: (D:\redacted.dh) Line 2630, Token "}": SPAWNPOINTER: Thing has a non-LOOK action pointer on its spawn state: SpawnObject. This pointer will not be called.
WARNING: (D:\redacted.dh) Line 2641, Token "}": SPAWNPOINTER: Thing has a non-LOOK action pointer on its spawn state: SpawnObject. This pointer will not be called.
WARNING: (D:\redacted.dh) Line 2652, Token "}": SPAWNPOINTER: Thing has a non-LOOK action pointer on its spawn state: SpawnObject. This pointer will not be called.
WARNING: (D:\redacted.dh) Line 2663, Token "}": SPAWNPOINTER: Thing has a non-LOOK action pointer on its spawn state: SpawnObject. This pointer will not be called.
--- Patch State Budget ---
WARNING: (D:\redacted.dh) Line 2674, Token "}": SPAWNPOINTER: Thing has a non-LOOK action pointer on its spawn state: SpawnObject. This pointer will not be called.
WARNING: (D:\redacted.dh) Line 2685, Token "}": SPAWNPOINTER: Thing has a non-LOOK action pointer on its spawn state: SpawnObject. This pointer will not be called.
WARNING: (D:\redacted.dh) Line 2696, Token "}": SPAWNPOINTER: Thing has a non-LOOK action pointer on its spawn state: SpawnObject. This pointer will not be called.
WARNING: (D:\redacted.dh) Line 2707, Token "}": SPAWNPOINTER: Thing has a non-LOOK action pointer on its spawn state: SpawnObject. This pointer will not be called.
WARNING: (D:\redacted.dh) Line 5570, Token "}": SPAWNPOINTER: Thing has a non-LOOK action pointer on its spawn state: SpawnObject. This pointer will not be called.
WARNING: (D:\redacted.dh) Line 5837, Token "}": SPAWNPOINTER: Thing has a non-LOOK action pointer on its spawn state: SpawnObject. This pointer will not be called.
WARNING: (D:\redacted.dh) Line 5943, Token "}": SPAWNPOINTER: Thing has a non-LOOK action pointer on its spawn state: SpawnObject. This pointer will not be called.
WARNING: (D:\redacted.dh) Line 6464, Token "}": SPAWNPOINTER: Thing has a non-LOOK action pointer on its spawn state: SpawnObject. This pointer will not be called.
WARNING: (D:\redacted.dh) Line 6557, Token "}": SPAWNPOINTER: Thing has a non-LOOK action pointer on its spawn state: SpawnObject. This pointer will not be called.
WARNING: (D:\redacted.dh) Line 6649, Token "}": SPAWNPOINTER: Thing has a non-LOOK action pointer on its spawn state: SpawnObject. This pointer will not be called.
WARNING: (D:\redacted.dh) Line 6898, Token "}": SPAWNPOINTER: Thing has a non-LOOK action pointer on its spawn state: SpawnObject. This pointer will not be called.
WARNING: (D:\redacted.dh) Line 7004, Token "}": SPAWNPOINTER: Thing has a non-LOOK action pointer on its spawn state: SpawnObject. This pointer will not be called.
WARNING: (D:\redacted.dh) Line 7668, Token "}": SPAWNPOINTER: Thing has a non-LOOK action pointer on its spawn state: SpawnObject. This pointer will not be called.
WARNING: (D:\redacted.dh) Line 7774, Token "}": SPAWNPOINTER: Thing has a non-LOOK action pointer on its spawn state: SpawnObject. This pointer will not be called.
States: 6575 used / 2147483647 total (2147477072 remaining).
--------------------------
Wrote D:\redacted.deh.
It varies every time I compile the patch.
Using
doomtools-2026.05.30.204802427.jar.When compiling a patch, the export output can be out of order, printing warnings between other stuff. See for yourself:
It varies every time I compile the patch.
By the way, there's a typo in the Warning Suppression section of the help guide: "cetain" instead of "certain".